void Update() { rootSinger.SetOffset(instrument.GetRootNote()); thirdSinger.SetOffset(instrument.GetThirdNote()); fifthSinger.SetOffset(instrument.GetFifthNote()); highSinger.SetOffset(instrument.GetHighNote()); if (Input.GetKeyDown(KeyCode.Alpha1)) { instrument.rootOffset = 0; } else if (Input.GetKeyDown(KeyCode.Alpha2)) { instrument.rootOffset = 2; } else if (Input.GetKeyDown(KeyCode.Alpha3)) { instrument.rootOffset = 4; } else if (Input.GetKeyDown(KeyCode.Alpha4)) { instrument.rootOffset = 5; } else if (Input.GetKeyDown(KeyCode.Alpha5)) { instrument.rootOffset = 7; } else if (Input.GetKeyDown(KeyCode.Alpha6)) { instrument.rootOffset = 9; } else if (Input.GetKeyDown(KeyCode.Alpha7)) { instrument.rootOffset = 11; } else if (Input.GetKeyDown(KeyCode.Alpha8)) { instrument.rootOffset = 12; } if (Input.GetKeyDown(KeyCode.Space)) { instrument.thirdOffset = -1; } else if (Input.GetKeyUp(KeyCode.Space)) { instrument.thirdOffset = 0; } if (Input.GetKeyDown(KeyCode.RightArrow)) { instrument.triangular = !instrument.triangular; } if (Input.GetKeyDown(KeyCode.LeftArrow)) { instrument.glissando = !instrument.glissando; } if (Input.GetKeyDown(KeyCode.DownArrow)) { instrument.sustain = !instrument.sustain; } if (Input.GetKey(KeyCode.R)) { instrument.highOffset = 4; } else if (Input.GetKey(KeyCode.E)) { instrument.highOffset = 3; } else if (Input.GetKey(KeyCode.W)) { instrument.highOffset = 2; } else if (Input.GetKey(KeyCode.Q)) { instrument.highOffset = 1; } else if (Input.GetKey(KeyCode.F)) { instrument.highOffset = -1; } else if (Input.GetKey(KeyCode.D)) { instrument.highOffset = -2; } else if (Input.GetKey(KeyCode.S)) { instrument.highOffset = -3; } else if (Input.GetKey(KeyCode.A)) { instrument.highOffset = -4; } else { instrument.highOffset = 0; } if (Input.GetKeyDown(KeyCode.U)) { PlayRootNote(); } else if (Input.GetKeyUp(KeyCode.U)) { StopRootNote(); } if (Input.GetKeyDown(KeyCode.I)) { PlayThirdNote(); } else if (Input.GetKeyUp(KeyCode.I)) { StopThirdNote(); } if (Input.GetKeyDown(KeyCode.O)) { PlayFifthNote(); } else if (Input.GetKeyUp(KeyCode.O)) { StopFifthNote(); } if (Input.GetKeyDown(KeyCode.P)) { PlayHighNote(); } else if (Input.GetKeyUp(KeyCode.P)) { StopHighNote(); } if (Input.GetKeyDown(KeyCode.Return)) { PlayRootNote(); PlayThirdNote(); PlayFifthNote(); } else if (Input.GetKeyUp(KeyCode.Return)) { StopRootNote(); StopThirdNote(); StopFifthNote(); } #if UNITY_STANDALONE if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } #endif }