public GameObject Instantiate(GameObject original)
        {
            if (original == null)
            {
                Debug.LogError("PoolInstantiator_GLTF: Invalid original gameObject!");
                return(new GameObject("_PoolInstantiator_Error"));
            }

            InstantiatedGLTFObject gltfInstance = original.GetComponentInChildren <InstantiatedGLTFObject>(true);

            if (gltfInstance == null)
            {
                Debug.LogError("PoolInstantiator_GLTF: Invalid GLTF! Couldn't duplicate correctly.");
                GameObject result = Instantiate(original);
                result.name += "_Error";
                return(result);
            }

            InstantiatedGLTFObject gltfDuplicate = null;

            gltfDuplicate = gltfInstance.Duplicate();

            return(gltfDuplicate.gameObject);
        }
Exemple #2
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        public bool IsValid(GameObject original)
        {
            InstantiatedGLTFObject results = original.GetComponentInChildren <InstantiatedGLTFObject>(true);

            return(results != null);
        }
Exemple #3
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    public IEnumerator GLTFWithoutSkeletonIdIsLoadingCorrectly()
    {
        InstantiatedGLTFObject trevorModel = null;

        yield return(LoadModel("/GLB/Avatar/Avatar_Idle.glb", (entity, m) => trevorModel = m));
    }