// Start is called before the first frame update void Start() { instantiateRoads = FindObjectOfType <InstantiateRoads>(); instantiateTowers = FindObjectOfType <InstantiateTowers>(); roadMask = LayerMask.GetMask("Road"); if (instantiateRoads.roadTiles.Count < instantiateRoads.maxRoads) { ShootRays(); } }
void Start() { instantiateTowers = FindObjectOfType <InstantiateTowers>(); slider = gameObject.GetComponent <Slider>(); if (buildingGenerator != null) { minSliderValue = buildingGenerator.blockSpacing; } slider.minValue = minSliderValue; }