// Use this for initialization
    void Start()
    {
        //ends = 2;
        //rotations = 0;
        pieceName = "Two Door Hallway";
        //Set endsUsed relative to what ends are being used
        //NOTE- Exact values are not being used because sometimes they do not register exact values (DONT KNOW WHY-TRIED TO FIX FOR HOURS)
        endsUsed = new bool[4];
        if (this.gameObject.transform.eulerAngles.y >= 85 && this.gameObject.transform.eulerAngles.y <= 95)
        {
            endsUsed [0] = true;
            endsUsed [1] = false;
            endsUsed [2] = true;
            endsUsed [3] = false;
        }
        else
        {
            endsUsed [0] = false;
            endsUsed [1] = true;
            endsUsed [2] = false;
            endsUsed [3] = true;
        }
        int curRow, curColumn;

        curRow    = InstantiateBlocks.getCurRow(this.gameObject.transform.position);
        curColumn = InstantiateBlocks.getCurColumn(this.gameObject.transform.position);
        if (curRow != -1 && curRow != InstantiateBlocks.getRows() && curColumn != -1 && curColumn != InstantiateBlocks.getColumns())
        {
            InstantiateBlocks.getAllBlocks() [curRow, curColumn].GetComponent <Block> ().setEnds(endsUsed [0], endsUsed [1], endsUsed [2], endsUsed [3]);
            InstantiateBlocks.getAllBlocks() [curRow, curColumn].GetComponent <Block> ().setUsed(true);
        }
    }
 // Use this for initialization
 void Start()
 {
     blocks    = InstantiateBlocks.getAllBlocks();
     rows      = InstantiateBlocks.getRows();
     columns   = InstantiateBlocks.getColumns();
     curRow    = InstantiateBlocks.getCurRow(GetComponentInParent <Block> ().gameObject.transform.position);
     curColumn = InstantiateBlocks.getCurColumn(GetComponentInParent <Block> ().gameObject.transform.position);
 }
Exemple #3
0
    void Update()
    {
        //If the raycast finds an endpiece and the player is close and presses E, set isPlacingPiece to true and begin placing piece
        if (selectedTarget.tag == "EndPiece" && Vector3.Distance(selectedTarget.transform.position, player.transform.position) < 25)
        {
            if (Input.GetKeyDown(KeyCode.E))
            {
                isPlacingPiece = true;
                checkAvailability();
                Debug.Log(selectedTarget.name);
                selectedTargetName = selectedTarget.name;
            }
        }

        //Raycast in front of player and store object that is hit
        RaycastHit hit;
        Ray        ray = this.gameObject.GetComponentInChildren <Camera> ().ScreenPointToRay(Input.mousePosition);

        if (Physics.Raycast(ray, out hit, 25))
        {
            selectedTarget = hit.transform.gameObject;
        }
        if (isPlacingPiece)
        {
            //STOP Player movement and display mouse
            FPC.enabled      = false;
            Cursor.visible   = true;
            Cursor.lockState = CursorLockMode.None;
            Time.timeScale   = 0;
        }
        else
        {
            FPC.enabled      = true;
            Cursor.visible   = false;
            Cursor.lockState = CursorLockMode.Locked;
            Time.timeScale   = 1;
        }

        //DEBUG PURPOSES-WILL ERROR-C WILL CLEAR MAP SO THAT IT IS NO LONGER SAVED
        if (Input.GetKeyDown(KeyCode.C))
        {
            for (int x = 0; x < InstantiateBlocks.getRows(); x++)
            {
                for (int z = 0; z < InstantiateBlocks.getColumns(); z++)
                {
                    PlayerPrefs.SetInt(x.ToString() + z.ToString() + "isUsed", 0);
                    PlayerPrefs.SetInt(x.ToString() + z.ToString() + "pieceType", 0);
                }
            }
        }
    }
    //To be added to when more blocks are available
    public static bool[] checkAvailability(int refRow, int refColumn)
    {
        bool[] possibilities = new bool[11];

        //1 - two door room - 0 degrees
        //East - West
        //2 - two door room - 90 degrees
        //North - South
        //3 - corner room - 0 degrees
        //North - East
        //4 - corner room - 90 degrees
        //East - South
        //5 - corner room - 180 degrees
        //South - West
        //6 - corner room - 270 degrees
        //North - West
        //7 - three door room - 0 degrees
        //East - South - West
        //8 - three door room - 90 degrees
        //North - South - West
        //9 - three door room - 180 degrees
        //North - East - West
        //10 - three door room - 270 degrees
        //North - East - South
        //11 - four door room
        //All Directions

        //Calculate if able to place a certain block heres
        #region TwoDoorHallway EastWest
        if (refColumn != InstantiateBlocks.getColumns() - 1 && refColumn != 0)
        {
            if (getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().Ends [3] && getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().Ends [1])
            {
                if (refRow != InstantiateBlocks.getRows() - 1 && refRow != 0)
                {
                    if (getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().getUsed() || getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().getUsed())
                    {
                        if (getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().getUsed() && getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().getUsed())
                        {
                            if ((!getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().Ends [0] && !getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().Ends [2]))
                            {
                                possibilities [0] = true;
                            }
                        }
                        else if (getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().getUsed())
                        {
                            if ((!getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().Ends [0]))
                            {
                                possibilities [0] = true;
                            }
                        }
                        else if (getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().getUsed())
                        {
                            if ((!getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().Ends [2]))
                            {
                                possibilities [0] = true;
                            }
                        }
                    }
                    else
                    {
                        possibilities [0] = true;
                    }
                }
                else if (refRow == InstantiateBlocks.getRows() - 1)
                {
                    if (getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().getUsed())
                    {
                        if (!getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().Ends [2])
                        {
                            possibilities [0] = true;
                        }
                    }
                    else
                    {
                        possibilities [0] = true;
                    }
                }
                else if (refRow == 0)
                {
                    if (getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().getUsed())
                    {
                        if (!getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().Ends [0])
                        {
                            possibilities [0] = true;
                        }
                    }
                    else
                    {
                        possibilities [0] = true;
                    }
                }
            }
        }
        #endregion
        #region TwoDoorHallway NorthSouth
        if (refRow != InstantiateBlocks.getRows() - 1 && refRow != 0)
        {
            if (getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().Ends [0] && getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().Ends [2])
            {
                if (refColumn != InstantiateBlocks.getColumns() - 1 && refColumn != 0)
                {
                    if (getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().getUsed() || getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().getUsed())
                    {
                        if (getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().getUsed() && getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().getUsed())
                        {
                            if ((!getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().Ends [3] && !getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().Ends [1]))
                            {
                                possibilities [1] = true;
                            }
                        }
                        else if (getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().getUsed())
                        {
                            if ((!getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().Ends [3]))
                            {
                                possibilities [1] = true;
                            }
                        }
                        else if (getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().getUsed())
                        {
                            if ((!getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().Ends [1]))
                            {
                                possibilities [1] = true;
                            }
                        }
                    }
                    else
                    {
                        possibilities [1] = true;
                    }
                }
                else if (refColumn == InstantiateBlocks.getColumns() - 1)
                {
                    if (getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().getUsed())
                    {
                        if (!getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().Ends [1])
                        {
                            possibilities [1] = true;
                        }
                    }
                    else
                    {
                        possibilities [1] = true;
                    }
                }
                else if (refColumn == 0)
                {
                    if (getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().getUsed())
                    {
                        if (!getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().Ends [3])
                        {
                            possibilities [1] = true;
                        }
                    }
                    else
                    {
                        possibilities [1] = true;
                    }
                }
            }
        }
        #endregion
        #region CornerRoom NorthEast
        if (refRow != 0 && refColumn != InstantiateBlocks.getColumns() - 1)
        {
            if (getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().Ends [2] && getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().Ends [3])
            {
                if (refRow != InstantiateBlocks.getRows() - 1 && refColumn != 0)
                {
                    if (getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().getUsed() || getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().getUsed())
                    {
                        if (getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().getUsed() && getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().getUsed())
                        {
                            if (!getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().Ends [0] && !getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().Ends [1])
                            {
                                possibilities [2] = true;
                            }
                        }
                        else if (getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().getUsed())
                        {
                            if (!getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().Ends [0])
                            {
                                possibilities [2] = true;
                            }
                        }
                        else if (getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().getUsed())
                        {
                            if (!getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().Ends [1])
                            {
                                possibilities [2] = true;
                            }
                        }
                    }
                    else
                    {
                        possibilities [2] = true;
                    }
                }
                else if (refRow == InstantiateBlocks.getRows() - 1 && refColumn != 0)
                {
                    if (getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().getUsed())
                    {
                        if (!getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().Ends [1])
                        {
                            possibilities [2] = true;
                        }
                    }
                    else
                    {
                        possibilities [2] = true;
                    }
                }
                else if (refRow != InstantiateBlocks.getRows() - 1 && refColumn == 0)
                {
                    if (getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().getUsed())
                    {
                        if (!getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().Ends [0])
                        {
                            possibilities [2] = true;
                        }
                    }
                    else
                    {
                        possibilities [2] = true;
                    }
                }
                else
                {
                    possibilities [2] = true;
                }
            }
        }
        #endregion
        #region CornerRoom SouthEast
        if (refColumn != InstantiateBlocks.getColumns() - 1 && refRow != InstantiateBlocks.getRows() - 1)
        {
            if (getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().Ends [0] && getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().Ends [3])
            {
                if (refColumn != 0 && refRow != 0)
                {
                    if (getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().getUsed() || getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().getUsed())
                    {
                        if (getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().getUsed() && getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().getUsed())
                        {
                            if (!getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().Ends [2] && !getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().Ends [1])
                            {
                                possibilities [3] = true;
                            }
                        }
                        else if (getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().getUsed())
                        {
                            if (!getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().Ends [2])
                            {
                                possibilities [3] = true;
                            }
                        }
                        else if (getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().getUsed())
                        {
                            if (!getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().Ends [1])
                            {
                                possibilities [3] = true;
                            }
                        }
                    }
                    else
                    {
                        possibilities [3] = true;
                    }
                }
                else if (refColumn == 0 && refRow != 0)
                {
                    if (getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().getUsed())
                    {
                        if (!getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().Ends [2])
                        {
                            possibilities [3] = true;
                        }
                    }
                    else
                    {
                        possibilities [3] = true;
                    }
                }
                else if (refRow == 0 && refColumn != 0)
                {
                    if (getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().getUsed())
                    {
                        if (!getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().Ends [1])
                        {
                            possibilities [3] = true;
                        }
                    }
                    else
                    {
                        possibilities [3] = true;
                    }
                }
                else
                {
                    possibilities [3] = true;
                }
            }
        }
        #endregion
        #region CornerRoom SouthWest
        if (refRow != InstantiateBlocks.getRows() - 1 && refColumn != 0)
        {
            if (getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().Ends [0] && getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().Ends [1])
            {
                if (refRow != 0 && refColumn != InstantiateBlocks.getColumns() - 1)
                {
                    if (getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().getUsed() || getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().getUsed())
                    {
                        if (getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().getUsed() && getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().getUsed())
                        {
                            if (!getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().Ends [2] && !getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().Ends [3])
                            {
                                possibilities [4] = true;
                            }
                        }
                        else if (getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().getUsed())
                        {
                            if (!getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().Ends [2])
                            {
                                possibilities [4] = true;
                            }
                        }
                        else if (getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().getUsed())
                        {
                            if (!getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().Ends [3])
                            {
                                possibilities [4] = true;
                            }
                        }
                    }
                    else
                    {
                        possibilities [4] = true;
                    }
                }
                else if (refRow == 0 && refColumn != InstantiateBlocks.getColumns() - 1)
                {
                    if (getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().getUsed())
                    {
                        if (!getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().Ends [3])
                        {
                            possibilities [4] = true;
                        }
                    }
                    else
                    {
                        possibilities [4] = true;
                    }
                }
                else if (refRow != 0 && refColumn == InstantiateBlocks.getColumns() - 1)
                {
                    if (getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().getUsed())
                    {
                        if (!getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().Ends [2])
                        {
                            possibilities [4] = true;
                        }
                    }
                    else
                    {
                        possibilities [4] = true;
                    }
                }
                else
                {
                    possibilities [4] = true;
                }
            }
        }
        #endregion
        #region CornerRoom NorthWest
        if (refColumn != 0 && refRow != 0)
        {
            if (getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().Ends [2] && getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().Ends [1])
            {
                if (refColumn != InstantiateBlocks.getColumns() - 1 && refRow != InstantiateBlocks.getRows() - 1)
                {
                    if (getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().getUsed() || getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().getUsed())
                    {
                        if (getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().getUsed() && getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().getUsed())
                        {
                            if (!getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().Ends [0] && !getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().Ends [3])
                            {
                                possibilities [5] = true;
                            }
                        }
                        else if (getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().getUsed())
                        {
                            if (!getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().Ends [0])
                            {
                                possibilities [5] = true;
                            }
                        }
                        else if (getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().getUsed())
                        {
                            if (!getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().Ends [3])
                            {
                                possibilities [5] = true;
                            }
                        }
                    }
                    else
                    {
                        possibilities [5] = true;
                    }
                }
                else if (refColumn == InstantiateBlocks.getColumns() - 1 && refRow != InstantiateBlocks.getRows() - 1)
                {
                    if (getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().getUsed())
                    {
                        if (!getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().Ends [0])
                        {
                            possibilities [5] = true;
                        }
                    }
                    else
                    {
                        possibilities [5] = true;
                    }
                }
                else if (refColumn != InstantiateBlocks.getColumns() - 1 && refRow == InstantiateBlocks.getRows() - 1)
                {
                    if (getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().getUsed())
                    {
                        if (!getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().Ends [3])
                        {
                            possibilities [5] = true;
                        }
                    }
                    else
                    {
                        possibilities [5] = true;
                    }
                }
                else
                {
                    possibilities [5] = true;
                }
            }
        }
        #endregion
        #region ThreeDoorHallway EastSouthWest
        if (refColumn != 0 && refColumn != InstantiateBlocks.getColumns() - 1 && refRow != InstantiateBlocks.getRows() - 1)
        {
            if (getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().Ends [0] && getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().Ends [1] && getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().Ends [3])
            {
                if (refRow != 0)
                {
                    if (getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().getUsed() && !getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().Ends [2])
                    {
                        possibilities [6] = true;
                    }
                    else if (!getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().getUsed())
                    {
                        possibilities [6] = true;
                    }
                }
                else
                {
                    possibilities [6] = true;
                }
            }
        }
        #endregion
        #region ThreeDoorHallway NorthSouthWest
        if (refRow != 0 && refRow != InstantiateBlocks.getRows() - 1 && refColumn != 0)
        {
            if (getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().Ends [0] && getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().Ends [1] && getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().Ends [2])
            {
                if (refColumn != InstantiateBlocks.getColumns() - 1)
                {
                    if (getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().getUsed() && !getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().Ends [3])
                    {
                        possibilities [7] = true;
                    }
                    else if (!getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().getUsed())
                    {
                        possibilities [7] = true;
                    }
                }
                else
                {
                    possibilities [7] = true;
                }
            }
        }
        #endregion
        #region ThreeDoorHallway NorthEastWest
        if (refRow != 0 && refColumn != 0 && refColumn != InstantiateBlocks.getColumns() - 1)
        {
            if (getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().Ends [3] && getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().Ends [1] && getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().Ends [2])
            {
                if (refRow != InstantiateBlocks.getRows() - 1)
                {
                    if (getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().getUsed() && !getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().Ends [0])
                    {
                        possibilities [8] = true;
                    }
                    else if (!getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().getUsed())
                    {
                        possibilities [8] = true;
                    }
                }
                else
                {
                    possibilities [8] = true;
                }
            }
        }
        #endregion
        #region ThreeDoorHallway NorthEastSouth
        if (refRow != 0 && refRow != InstantiateBlocks.getRows() - 1 && refColumn != InstantiateBlocks.getColumns() - 1)
        {
            if (getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().Ends [3] && getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().Ends [0] && getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().Ends [2])
            {
                if (refColumn != 0)
                {
                    if (getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().getUsed() && !getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().Ends [1])
                    {
                        possibilities [9] = true;
                    }
                    else if (!getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().getUsed())
                    {
                        possibilities [9] = true;
                    }
                }
                else
                {
                    possibilities [9] = true;
                }
            }
        }
        #endregion
        #region FourDoorHallway
        if (refRow != 0 && refColumn != InstantiateBlocks.getColumns() - 1 && refRow != InstantiateBlocks.getRows() - 1 && refColumn != 0)
        {
            if (getAllBlocks() [refRow, refColumn + 1].GetComponent <Block> ().Ends [3] && getAllBlocks() [refRow + 1, refColumn].GetComponent <Block> ().Ends [0] && getAllBlocks() [refRow - 1, refColumn].GetComponent <Block> ().Ends [2] && getAllBlocks() [refRow, refColumn - 1].GetComponent <Block> ().Ends [1])
            {
                possibilities [10] = true;
            }
        }
        #endregion
        return(possibilities);
    }