static string[] GetMemberNamesFromMethodCall(MethodCall methodCall)
        {
            List <string> names = new List <string>();

            while (methodCall != null)
            {
                names.Insert(0, methodCall.MethodName);

                SelfReference    selfRef       = methodCall.Target as SelfReference;
                InstanceVariable instance      = methodCall.Target as InstanceVariable;
                LocalVariable    localVariable = methodCall.Target as LocalVariable;
                methodCall = methodCall.Target as MethodCall;
                if (methodCall == null)
                {
                    if (selfRef != null)
                    {
                        names.Insert(0, "self");
                    }
                    else if (instance != null)
                    {
                        names.Insert(0, instance.Name);
                    }
                    else if (localVariable != null)
                    {
                        names.Insert(0, localVariable.Name);
                    }
                }
            }
            return(names.ToArray());
        }
 /// <summary>
 /// Creates a description of a parameter used in a shader.
 /// </summary>
 /// <param name="name">The variable name used in the shader.</param>
 /// <param name="type">The identifier of the variable used in the shader.</param>
 /// <param name="effect">A reference to the effect instance.</param>
 /// <param name="updateMethod">A delegate method that "polls" the updated value.</param>
 public InstanceParameter(string name, InstanceVariable type, Effect effect, dynamic variableRef, UpdateInstanceParameter updateMethod)
     : base(name, effect)
 {
     Type = type;
     effectVariable = variableRef;
     update = updateMethod;
 }
        public object Deserialize(InstanceVariable instance)
        {
            string name = instance.Name.Substring(1);
            object obj  = componentCreator.GetComponent(name);

            if (obj != null)
            {
                return(obj);
            }
            return(componentCreator.GetInstance(name));
        }
Exemple #4
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 private IEnumerable <Instance> Instantiate(string variableName, ISequenceResolver resolver, IEnumerable <string> categories, IDictionary <string, string> traits)
 {
     foreach (var obj in resolver.Execute())
     {
         var instanceVariable = new InstanceVariable(obj);
         yield return(new Instance(
                          new Dictionary <string, ITestVariable>()
         {
             { variableName, instanceVariable }
         },
                          categories,
                          traits
                          ));
     }
 }
        void WalkSimpleAssignment(SimpleAssignmentExpression node)
        {
            AttributeAccess  attributeAccess = node.Left as AttributeAccess;
            InstanceVariable instance        = node.Left as InstanceVariable;
            LocalVariable    localVariable   = node.Left as LocalVariable;

            if (attributeAccess != null)
            {
                RubyControlFieldExpression field = RubyControlFieldExpression.Create(attributeAccess);
                object propertyValue             = deserializer.Deserialize(node.Right);
                if (propertyValue != null)
                {
                    field.SetPropertyValue(componentCreator, propertyValue);
                }
                else if (IsResource(node.Right))
                {
                    field.SetPropertyValue(componentCreator, GetResource(node.Right as MethodCall));
                }
                else
                {
                    ThrowCouldNotFindTypeException(node.Right);
                }
            }
            else if (instance != null)
            {
                string instanceName  = RubyControlFieldExpression.GetVariableName(instance.Name);
                object propertyValue = deserializer.Deserialize(instanceName, node.Right);
                AddComponent(instanceName, propertyValue);
            }
            else if (localVariable != null)
            {
                object propertyValue = deserializer.Deserialize(localVariable.Name, node.Right);
                if (propertyValue == null)
                {
                    ThrowCouldNotFindTypeException(node.Right);
                }
            }
        }
 public static string[] GetMemberNames(InstanceVariable instance)
 {
     return(new string[] { instance.Name });
 }
 public void SetInstanceParameter(InstanceVariable instanceVariable)
 {
     InstanceParameter ip = InstanceParameter.Create(instanceVariable, effect);
     SetInstanceParameter(ip);
 }
        /// <summary>
        /// Creates a "default parameter", such as World, View, Projection Matrices, 
        /// light direction, positionV3, ambient Color and so on.
        /// </summary>
        /// <param name="type">The type of the parameter to create.</param>
        /// <param name="effect">A reference of the effect instance.</param>
        /// <returns>An istance of EffectParameter containg all the needed information
        /// to correctly set and update this value into the shader.</returns>
        public static InstanceParameter Create(InstanceVariable type, Effect effect)
        {
            string varName = string.Empty;
            dynamic eV = null;
            UpdateInstanceParameter update = null;

            VerboseEvent.InstanceParameterCreation.Log(type.ToString());

            switch (type)
            {
                case InstanceVariable.ObjectWorld:
                    varName = ParamHandles.Matrices.World;
                    eV = effect.GetVariableByName(varName).AsMatrix();

                    update = (fxParam, rObject) => MatrixUpdate(fxParam.EffectVariable, rObject.World);
                    break;

                case InstanceVariable.LightAmbient:
                    varName = ParamHandles.Color4s.LightAmbient;
                    eV = effect.GetVariableByName(varName).AsVector();

                    update =
                        (fxParam, rObject) =>
                        Color44Update(fxParam.EffectVariable,
                                     ((IColorMaterial)rObject.Material).AmbientColor);
                    break;

                case InstanceVariable.Diffuse:
                    varName = ParamHandles.Color4s.MaterialDiffuse;
                    eV = effect.GetVariableByName(varName).AsVector();
                    update =
                        (fxParam, rObject) =>
                        Color44Update(fxParam.EffectVariable,
                                     ((IColorMaterial)rObject.Material).DiffuseColor);
                    break;

                case InstanceVariable.Ambient:
                    varName = ParamHandles.Color4s.MaterialAmbient;
                    eV = effect.GetVariableByName(varName).AsVector();
                    update =
                        (fxParam, rObject) => Color44Update(fxParam.EffectVariable, ((IColorMaterial)rObject.Material).AmbientColor);
                    break;

                case InstanceVariable.Specular:
                    varName = ParamHandles.Color4s.MaterialSpecular;
                    eV = effect.GetVariableByName(varName).AsVector();
                    update =
                        (fxParam, rObject) =>
                        Color44Update(fxParam.EffectVariable,
                                     ((IColorMaterial)rObject.Material).SpecularColor);
                    break;

                case InstanceVariable.DiffuseMap:
                    varName = ParamHandles.Textures.DiffuseMap;
                    eV = effect.GetVariableByName(varName).AsResource();
                    update=(fxParam, rObject) =>
                        ResourceUpdate(fxParam.EffectVariable,
                                     ((IDiffuseMap)rObject).DiffuseMapResource);
                    break;

                case InstanceVariable.AmbientCoefficient:
                    varName = ParamHandles.Color4s.MaterialkA;
                    eV = effect.GetVariableByName(varName).AsScalar();
                    update = (fxParam, rObject) => FloatUpdate(fxParam.EffectVariable, ((IColorMaterial)rObject.Material).AmbientCoefficient);
                    break;

                case InstanceVariable.DiffuseCoefficient:
                    varName = ParamHandles.Color4s.MaterialkD;
                    eV = effect.GetVariableByName(varName).AsScalar();
                    update = (fxParam, rObject) => FloatUpdate(fxParam.EffectVariable, ((IColorMaterial)rObject.Material).AmbientCoefficient);
                    break;

                case InstanceVariable.MaterialBuffer:
                    varName = ParamHandles.CBuffers.MaterialBuffer;
                    eV = effect.GetConstantBufferByName(varName).AsConstantBuffer();
                    update = (fxParam, rObject) => BufferUpdate(fxParam.EffectVariable, MaterialBuffer.FromMaterial((ShaderMaterial)rObject.Material));
                    break;

            }

            return new InstanceParameter(varName, type, effect, eV, update);
        }