public void ConstructInstanceFactory() { // Setup var instance = new object(); var instanceService = new InstanceService(typeof(object), instance); // Execute var factory = new InstanceFactory(instanceService); }
public void CheckDependencyComplexity() { // Setup var instance = new object(); var instanceService = new InstanceService(typeof(object), instance); var factory = new InstanceFactory(instanceService); // Assert Assert.AreEqual(0, factory.DependencyComplexity); }
public void CheckCanCreate() { // Setup var instance = new object(); var instanceService = new InstanceService(typeof(object), instance); var factory = new InstanceFactory(instanceService); // Assert Assert.IsTrue(factory.CanCreate); }
public void CheckDependencies() { // Setup var instance = new object(); var instanceService = new InstanceService(typeof(object), instance); var factory = new InstanceFactory(instanceService); // Assert Assert.IsNotNull(factory.Dependencies); Assert.AreEqual(0, factory.Dependencies.Length); }
public void CreateServiceInstance() { // Setup var instance = new object(); var instanceService = new InstanceService(typeof(object), instance); var factory = new InstanceFactory(instanceService); // Execute var result = factory.Create(); // Assert Assert.AreSame(instance, result); }
private void CheckPlayers() { lock (Players) { for (int i = 0; i < Players.Count; i++) { if (Players[i].IsDisposed) { Players.RemoveAt(i); InstanceService.SavePlayerIDs(ZoneID + ":" + ID, Players); } } } }
/// <summary> /// Constructor. /// </summary> /// <param name="a_instanceServiceService">Instance.</param> /// <exception cref="ArgumentNullException">Thrown if <paramref name="a_instanceServiceService"/> is null.</exception> public InstanceFactory(InstanceService a_instanceServiceService) { #region Argument Validation if (a_instanceServiceService == null) throw new ArgumentNullException(nameof(a_instanceServiceService)); #endregion _instanceService = a_instanceServiceService; DependencyComplexity = 0; Dependencies = new Dependency[0]; CanCreate = true; }
public async Task DescribeInstancesAsync_when_any_exist_should_describe_instances() { // Arrange var client = new EnvironmentVariables().CloudComputeClient(); IInstanceService classUnderTest = new InstanceService(client); // Act var response = await classUnderTest.DescribeInstancesAsync(); // Assert Assert.IsTrue(response.HttpStatusCode == System.Net.HttpStatusCode.OK); // Dump response new ResponseToJsonFile().Go("Instance_CreatedFromConsole", response); }
static void Main(string[] args) { //Task 2 - Get instances of Vehicle IEnumerable <Vehicle> vehicles = InstanceService.GetInstances <Vehicle>(); Console.WriteLine("Vehicle names:"); //Task 3.1 - Writing vehicle types sorted alphabetically foreach (var vehicle in vehicles.OrderBy(key => key.Name).Select(v => v)) { Type vehicleType = vehicle.GetType(); Console.WriteLine(vehicleType.Name); } //Task 3.2 - Search for types by specifying part of the name string partName = "CaR"; Console.WriteLine("Method for searching types by part of name: {0}", partName); IEnumerable <Vehicle> startsWithBiVehicles = vehicles.SearchType(partName); foreach (var vehicle in startsWithBiVehicles) { Type vehicleType = vehicle.GetType(); Console.WriteLine(vehicleType.Name); } //Task 3.3 - Save vehicles to disk vehicles.WriteInstancesToDisk(); //Task 4.1 - ReverseString string str1 = "1234"; Console.WriteLine("Reversed string {0}: {1}", str1, MyString.ReverseString(str1)); Console.WriteLine("Reversed string (extension) {0}: {1}", str1, str1.ReverseString()); //Task 4.2 - Using IsPalindrome str1 = "lol"; Console.WriteLine("IsPalindrome {0}: {1}", str1, MyString.IsPalindrome(str1)); Console.WriteLine("IsPalindrome (extension) {0}: {1}", str1, str1.IsPalindrome()); //Task 4.3 - MissingElements int[] inputarr = new int[] { 1, 3, 4 }; Console.Write("Missing elements for input: "); foreach (var item in inputarr) { Console.Write(item + " "); } Console.WriteLine(); foreach (var missing in MissingElems.MissingElements(inputarr)) { Console.Write(missing + " "); } Console.ReadKey(); }
public void SaveToJsonFile_ReadJsonString() { // Arrange var persistance = new PersistanceService(); var service = new InstanceService(); var path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, $"Data.json"); // Act var vehicles = service.GetInstances <IVehicle>(); persistance.SaveToJson(path, vehicles); var expected = JsonConvert.SerializeObject(vehicles); var actual = persistance.GetJsonStringFromFile(path); // Assert Assert.AreEqual(expected, actual); }
public override string Start(string resourceXml) { Workflow workflow = XMLServiceFactory.Create(resourceXml); var start = workflow.Nodes.Where(n => n.NodeType == WorkflowNodeCategory.Start).FirstOrDefault(); IList <Action <ISession, string> > commands = new List <Action <ISession, string> >(); string callback(ISession session) => InstanceService.CreateInstance(start.ID, resourceXml, (entry) => session.Persist(entry)); foreach (Node node in workflow.Nodes) { commands.Add((session, id) => { node.InstanceID = id; base.NodeService.Persistent(node, (entry) => session.Persist(entry)); }); } return(DbFactory.Execute(DbFactory.OpenSession(), callback, commands)); }
public void SearchForCycle_ReturnsBicycleAndMotorcycle() { // Arrange var service = new InstanceService(); var searchTerm = "Cycle"; // Act var vehicles = service.GetInstances <IVehicle>(); var enumerable = vehicles.ToList(); var expected = enumerable.Select(x => x).Where(x => x.GetType().Name == nameof(Bicycle) || x.GetType().Name == nameof(Motorcycle)).ToList(); var actual = enumerable.FindElements(inputs => { var output = inputs.Where(x => x.GetType().Name.ToLowerInvariant().Contains(searchTerm.ToLowerInvariant())) .ToList(); return(output); }).ToList(); // Assert Assert.AreEqual(expected, actual); }
public Instance(ushort zoneid, ushort id, byte realm, Instance_Lockouts lockouts) { Lockout = lockouts; ID = id; ZoneID = zoneid; Realm = realm; Region = new RegionMgr(zoneid, ZoneService.GetZoneRegion(zoneid), "", new ApocCommunications()); InstanceService._InstanceInfo.TryGetValue(zoneid, out Info); LoadBossSpawns(); LoadSpawns(); // todo get the saved progress from group _running = true; _evtInterface = new EventInterface(); closetime = (TCPManager.GetTimeStamp() + 7200); // instancing stuff InstanceService.SaveLockoutInstanceID(ZoneID + ":" + ID, Lockout); new Thread(Update).Start(); Log.Success("Opening Instance", "Instance ID " + ID + " Map: " + Info.Name); // TOVL if (zoneid == 179) { foreach (var p in GameObjectService.GameObjectSpawns.Where(e => e.Value.ZoneId == 179)) { if (p.Value.Entry == 98908) { GameObject go = new GameObject(p.Value); _Objects.Add(go); Region.AddObject(go, zoneid, true); } } if (Info != null && Info.Objects.Count > 0) { LoadObjects(); } _evtInterface.AddEvent(UpdatePendulums, 7000, 0); } }
public void AddPlayer(Player player, Zone_jump jump) { lock (Players) { if (!Players.Contains(player)) { Players.Add(player); } player.InstanceID = ZoneID + ":" + ID; if (jump != null) { player.Teleport(Region, jump.ZoneID, jump.WorldX, jump.WorldY, jump.WorldZ, jump.WorldO); } else { player.Teleport(Region, player._Value.ZoneId, (uint)player._Value.WorldX, (uint)player._Value.WorldY, (ushort)player._Value.WorldZ, (ushort)player._Value.WorldO); } Region.CheckZone(player); InstanceService.SavePlayerIDs(ZoneID + ":" + ID, Players); player.SendClientMessage("Instance ID: " + ID, SystemData.ChatLogFilters.CHATLOGFILTERS_TELL_RECEIVE); string players = string.Empty; foreach (Player plr in Players) { players += plr.Name + ","; } if (players.EndsWith(",")) { players = players.Substring(0, players.Length - 1); } player.SendClientMessage("Registered players: " + players, SystemData.ChatLogFilters.CHATLOGFILTERS_TELL_RECEIVE); player.SendClientMessage("Note: Wait for your party leader to get into the instance if you find yourself in another instance ID.", SystemData.ChatLogFilters.CHATLOGFILTERS_TELL_RECEIVE); } }
public void ApplyLockout(List <Player> subGroup) { if (Lockout == null) // instance hasn't got any lockouts { Lockout = new Instance_Lockouts { InstanceID = "~" + ZoneID + ":" + (TCPManager.GetTimeStamp() + Info.LockoutTimer * 60), Bosseskilled = CurrentBossId.ToString() }; InstanceService._InstanceLockouts.Add(Lockout.InstanceID, Lockout); Lockout.Dirty = true; WorldMgr.Database.AddObject(Lockout); InstanceService.SaveLockoutInstanceID(ZoneID + ":" + ID, Lockout); } else // instance has got already lockouts { List <string> bossList = Lockout.Bosseskilled.Split(':').Distinct().ToList(); if (!bossList.Contains(CurrentBossId.ToString())) { bossList.Add(CurrentBossId.ToString()); } Lockout.Bosseskilled = string.Empty; foreach (string boss in bossList) { Lockout.Bosseskilled += ":" + boss; } if (Lockout.Bosseskilled.StartsWith(":")) { Lockout.Bosseskilled = Lockout.Bosseskilled.Substring(1); } Lockout.Dirty = true; WorldMgr.Database.SaveObject(Lockout); } foreach (Player pl in subGroup) { pl._Value.AddLockout(Lockout); pl.SendLockouts(); } }
private void LoadInstances() { this.Busy = true; this.BusyContent = "Loading instances"; try { var response = InstanceService.GetAllDbInstances(); if (response != null) { Instances = new ObservableCollection <string>(response); } } catch (Exception ex) { MessageBox.Show("Error when loading instances. " + ex.Message, "Load instances", MessageBoxButton.OK, MessageBoxImage.Error); } finally { this.Busy = false; } }
public async void ExecuteDeleteInstanceCommand(object parameter) { if (MessageBox.Show("Are you sure that you want to delete the instance " + SelectedInstance + Environment.NewLine + "This will remove all data in th instance and can not be undone.", "Delete instance", MessageBoxButton.YesNo, MessageBoxImage.Warning) == MessageBoxResult.Yes) { this.Busy = true; this.BusyContent = "Deleting instanse " + SelectedInstance; try { await Task.Factory.StartNew(() => { if (InstanceService.DeleteInstance(SelectedInstance)) { LoadInstances(); } }); } finally { this.Busy = false; } } }
public void GetInstancesTest() { InstanceService <Vehicle> instanceService = new InstanceService <Vehicle>(); var instances = instanceService.GetInstances(); List <Type> expected = new List <Type>() { typeof(VehicleHotAirBalloon), typeof(VehicleSkateboard), typeof(VehicleTank), typeof(VehicleTeleporter) }; if (instances.Count() != expected.Count) { Assert.IsFalse(true, "Incorrect number of results found"); return; } foreach (Type item in instances) { if (!expected.Contains(item)) { Assert.IsFalse(true, "Found result not supposed to be there"); return; } } Assert.IsFalse(false, "All expected elements found"); }
private static BootstrapData BootstrapApplication() { // If we're not on EC2, then we'll not even try bootstrapping the application. if (!IsEc2) { return(null); } // Uses ambient AWS credentials, probably from an IAM role. // This should be exactly the same as just creating the clients without passing the credentials. // It is left explicit to guarantee the same algorithm is used to get credentials here as it is // in Startup.Autofac.cs. AWSCredentials credentials = AmbientCredentials.GetCredentials(); IAmazonEC2 ec2Client = AWSClientFactory.CreateAmazonEC2Client(credentials); IAmazonS3 s3Client = AWSClientFactory.CreateAmazonS3Client(credentials); var instanceService = new InstanceService(ec2Client); var storageService = new StorageService(s3Client, new S3PathParser()); var metadataService = new MetadataService(); var bootstrapper = new ApplicationBootstrapper(instanceService, storageService, metadataService); return(bootstrapper.BootstrapApplication()); }
/// <summary> /// 禁用申请单 /// </summary> /// <param name="model"></param> /// <returns></returns> public static bool ForbidInstance(ref Model.Instanceforbid model, out string errMsg) { return(InstanceService.ForbidInstance(ref model, out errMsg)); }
/// <summary> /// 审核申请单 /// </summary> /// <param name="model"></param> /// <returns></returns> public static bool CheckInstance(ref Model.Instancecheck model, out string errMsg) { return(InstanceService.CheckInstance(ref model, out errMsg)); }
/// <summary> /// 归档申请单 /// </summary> /// <param name="model"></param> /// <returns></returns> public static bool ArchiveInstance(ref Model.Instancearchive model, out string errMsg) { return(InstanceService.ArchiveInstance(ref model, out errMsg)); }
/// <summary> /// 取回申请单 /// </summary> /// <param name="model"></param> /// <returns></returns> public static bool RecaptureTrace(ref Model.Tracerecapture model, out string errMsg) { return(InstanceService.RecaptureTrace(ref model, out errMsg)); }
/// <summary> /// 新建申请单履历 /// </summary> /// <param name="model"></param> /// <returns></returns> public static bool AddTrace(ref Model.Tracenew model, out string errMsg) { return(InstanceService.AddTrace(ref model, out errMsg)); }
public void FulfillFuncFactory() { // Setup var instance = new object(); var instanceService = new InstanceService(typeof(object), instance); var factory = new InstanceFactory(instanceService); var container = new Container(); // Execute var result = factory.Fulfill(container); // Assert Assert.IsTrue(result); }
private void WithService(Action<Mocks> mocksAction, Action<IInstanceService, MockLogger, Mocks> action) { Mocks mocks = new Mocks() { InstanceRepository = new Mock<IInstanceRepository>(), InstanceUserRepository = new Mock<IInstanceUserRepository>(), UserRepository = new Mock<IUserRepository>(), UserInstanceRepository = new Mock<IUserInstanceRepository>() }; mocksAction(mocks); MockLogger logger = new MockLogger(); IInstanceService service = new InstanceService( mocks.InstanceRepository.Object, mocks.InstanceUserRepository.Object, mocks.UserRepository.Object, mocks.UserInstanceRepository.Object, logger.Logger); action(service, logger, mocks); }
/// <summary> /// 获取车辆申请单 /// </summary> /// <param name="car"></param> /// <param name="count"></param> /// <param name="lastId"></param> /// <param name="errMsg"></param> /// <returns></returns> public static IList <Model.Instance> GetInstancesByCar(int car, int count, int lastId, out string errMsg) { return(InstanceService.GetInstancesByCar(car, count, lastId, out errMsg)); }
public static void F_INIT_PLAYER(BaseClient client, PacketIn packet) { GameClient cclient = (GameClient)client; Player Plr = cclient.Plr; if (Plr == null) { return; } // clear all lockouts if they are expired InstanceService.ClearLockouts(Plr); if (!Plr.IsInWorld()) // If the player is not on a map, then we add it to the map { ushort zoneId = Plr.Info.Value.ZoneId; ushort regionId = (ushort)Plr.Info.Value.RegionId; Zone_Info info = ZoneService.GetZone_Info(zoneId); if (info?.Type == 0) { RegionMgr region = WorldMgr.GetRegion(regionId, true); if (region.AddObject(Plr, zoneId, true)) { return; } } else if (info?.Type == 4 || info?.Type == 5 || info?.Type == 6) // login into a instance results in teleport outside { if (InstanceService._InstanceInfo.TryGetValue(zoneId, out Instance_Info II)) { Zone_jump ExitJump = null; if (Plr.Realm == Realms.REALMS_REALM_ORDER) { ExitJump = ZoneService.GetZoneJump(II.OrderExitZoneJumpID); } else if (Plr.Realm == Realms.REALMS_REALM_DESTRUCTION) { ExitJump = ZoneService.GetZoneJump(II.DestrExitZoneJumpID); } if (ExitJump == null) { Log.Error("Exit Jump in Instance", " " + zoneId + " missing!"); } else { Plr.Teleport(ExitJump.ZoneID, ExitJump.WorldX, ExitJump.WorldY, ExitJump.WorldZ, ExitJump.WorldO); } } return; } // Warp a player to their bind point if they attempt to load into a scenario map. RallyPoint rallyPoint = RallyPointService.GetRallyPoint(Plr.Info.Value.RallyPoint); if (rallyPoint != null) { Plr.Teleport(rallyPoint.ZoneID, rallyPoint.WorldX, rallyPoint.WorldY, rallyPoint.WorldZ, rallyPoint.WorldO); } else { CharacterInfo cInfo = CharMgr.GetCharacterInfo(Plr.Info.Career); Plr.Teleport(cInfo.ZoneId, (uint)cInfo.WorldX, (uint)cInfo.WorldY, (ushort)cInfo.WorldZ, (ushort)cInfo.WorldO); } } else { Plr.Loaded = false; Plr.StartInit(); } }
public void ExecuteCancelSpisInstanceSettingsCommand(object parameter) { SpisInstanceSettings = InstanceService.GetSpisInstanceSettings(SelectedInstance); }
/// <summary> /// 启用申请单 /// </summary> /// <param name="model"></param> /// <returns></returns> public static bool EnableInstance(ref Model.Instanceenable model, out string errMsg) { return(InstanceService.EnableInstance(ref model, out errMsg)); }
/// <summary> /// 获取单个申请单 /// </summary> /// <param name="id"></param> /// <param name="errMsg"></param> /// <returns></returns> public static Model.Instance GetInstanceById(int id, out string errMsg) { return(InstanceService.GetInstanceById(id, out errMsg)); }
/// <summary> /// 中止申请单 /// </summary> /// <param name="model"></param> /// <returns></returns> public static bool AbortInstance(ref Model.Instanceabort model, out string errMsg) { return(InstanceService.AbortInstance(ref model, out errMsg)); }
/// <summary> /// 一键优化 /// </summary> /// <param name="model"></param> /// <returns></returns> public static bool OneTouchOptimize(ref Model.Optimizer model, out string errMsg) { return(InstanceService.OneTouchOptimize(ref model, out errMsg)); }
public override string Start(string resourceXml) { Workflow workflow = XMLServiceFactory.Create(resourceXml); var start = workflow.Nodes.Where(n => n.NodeType == WorkflowNodeCategory.Start).FirstOrDefault(); IList <Action <IDbConnection, IDbTransaction, string> > commands = new List <Action <IDbConnection, IDbTransaction, string> >(); Func <IDbConnection, IDbTransaction, string> callback = (connection, transaction) => InstanceService.CreateInstance(start.ID, resourceXml, workflow.Mode, (command, entry) => connection.Execute(command, entry, transaction)); foreach (Node node in workflow.Nodes) { commands.Add((connection, transaction, id) => { node.InstanceID = id; base.NodeService.Persistent(node, (command, entry) => connection.Execute(command, entry, transaction)); }); } return(DbFactory.Execute(callback, commands)); }
static void saveInstances(string filePath) { var instances = new InstanceService().GetInstances <Vehicle>().ToList(); WriteToJsonFile(filePath, instances); }