private void DeclareResourceManagers() { persistent = GameObject.Find("Training Grids").GetComponent <PersistentResources>(); instance = GetComponentInParent <InstanceResources>(); }
/* Disable AdjustDifficulty() when testing in the editor */ /* Modify AdjustDifficulty() when making a build for resumed testing */ private void Awake() { persistent = GameObject.Find("Training Grids").GetComponent <PersistentResources>(); instance = GetComponent <InstanceResources>(); }