public static void Initialize() { InstanceManagers.FastClear(); GlobalAgentActive.Clear(); OpenGlobalIDs.FastClear(); PeakGlobalID = 0; foreach (FastStack <LSAgent> cache in CachedAgents.Values) { for (int j = 0; j < cache.Count; j++) { cache.innerArray [j].SessionReset(); } } }
public static void Initialize(GameObject[] agentObjects) { if (FirstInitializeStatic) { AgentCodes = (AgentCode[])System.Enum.GetValues(typeof(AgentCode)); CachedAgents = new FastStack <LSAgent> [AgentCodes.Length]; AgentObjects = new GameObject[AgentCodes.Length]; for (i = 0; i < AgentCodes.Length; i++) { AgentObjects[(int)AgentCodes[i]] = agentObjects[i]; } FirstInitializeStatic = false; } GlobalActiveAgents = new Dictionary <ushort, LSAgent> (1024); OpenGlobalIDs.FastClear(); PeakGlobalID = 0; InstanceManagers.Clear(); }