public void Initialize(InstanceInitializedCallback initializedCallback = null) { if (initializedCallback != null) { initializedCallback(this); } }
public void Initialize(InstanceInitializedCallback initializedCallback = null) { DOTween.Init(RECYCLE_ALL_BY_DEFAULT, USE_SAFE_MODE, GetLogBehaviour()); if (initializedCallback != null) { initializedCallback(this); } }
public void Initialize(InstanceInitializedCallback initializedCallback = null) { this.LogTrace("Initialize()", LogCategory.INITIALIZATION); if (initializedCallback != null) { initializedCallback(this); } }
public void Initialize(InstanceInitializedCallback initializedCallback = null) { this.LogTrace("Initialize()", LogCategory.INITIALIZATION); _stateControllerProvider.Get().Boot(); // Currently unused, but provided for consistency if future refactoring requires async initialization if (initializedCallback != null) { initializedCallback(this); } }
public event System.Action <string, LanguageType> LookupFailedSoft; // Key wasn't found, caller was merely asking if key exists, not an error // TODO: Prevent double-loading of loc db when it is already cached locally public void Initialize(InstanceInitializedCallback initializedCallback = null) { _locDatabase = _localizationDC.Localize.LoadLocDatabase(); LoadSelectedLanguage(); if (initializedCallback != null) { initializedCallback(this); } }
public void Initialize(InstanceInitializedCallback initializedCallback = null) { UICamera.onPress = HandleOnPress; this.LogTrace("Initialize()", LogCategory.INITIALIZATION); if (initializedCallback != null) { initializedCallback(this); } }
public void Initialize(InstanceInitializedCallback initializedCallback = null) { _isConnected = false; _ws = new WebSocket(new Uri(_config.GetServerUrl())); if (initializedCallback != null) { initializedCallback(this); } _commandCode = new byte[3]; StartCoroutine(Connect()); }
public void Initialize(InstanceInitializedCallback initializedCallback = null) { gameObject.AddComponent <AudioListener>(); AudioMixer mixer = Resources.Load(_baseFolder + "MasterMixer") as AudioMixer; _musicAudioMixerGroup = mixer.FindMatchingGroups("Music")[0]; _soundAudioMixerGroup = mixer.FindMatchingGroups("Sound")[0]; LoadSettings(); if (initializedCallback != null) { initializedCallback(this); } }
public void Initialize(InstanceInitializedCallback initializedCallback) { AsyncJobTracker loadTracker = new AsyncJobTracker(3, () => { if (initializedCallback != null) { initializedCallback(this); } }, null); _viewProvider.Get <NguiBusyWaitView>((view) => { _busyWaitView = view; loadTracker.Success(); }); _viewProvider.Get <NguiFastTransitionView>((view) => { _fastTransitionView = view; loadTracker.Success(); }); _viewProvider.Get <NguiLoadingView>((view) => { _loadingView = view; loadTracker.Success(); }); }
public void Initialize(InstanceInitializedCallback initializedCallback = null) { _initializedCallback = initializedCallback; GetLocalizationBundles(); }