public static void Door_UpdateAction(InstalledObject _inObj, float _deltaTime) { //if (Debug.isDebugBuild) // Debug.Log("Door_UpdateAction: " + _inObj.inObjParameters["openness"]); if (_inObj.GetParameter("is_opening") >= 1) { _inObj.ChangeParameter("openness", _deltaTime * 4); if (_inObj.GetParameter("openness") >= 1) { _inObj.SetParameter("is_opening", 0); } } else { _inObj.ChangeParameter("openness", -_deltaTime * 4); } _inObj.SetParameter("openness", Mathf.Clamp01(_inObj.GetParameter("openness"))); if (_inObj.cbOnChanged != null) { _inObj.cbOnChanged(_inObj); } }
public static void Door_UpdateAction(InstalledObject installedObject, float deltaTime) { // If the door isOpening is 'true' open the door a little bit more if (installedObject.GetParameter("isOpening") >= 1) { installedObject.ChangeParameter("OpenValue", (deltaTime * 4)); // If door is fully opened, close it again (right away) if (installedObject.GetParameter("OpenValue") >= 1) { installedObject.SetParameter("isOpening", 0); } } // Close door again else { installedObject.ChangeParameter("OpenValue", (deltaTime * -4)); } // Clamp value between 0 & 1 installedObject.SetParameter("OpenValue", Mathf.Clamp01(installedObject.GetParameter("OpenValue"))); // Call the callback if there is any if (installedObject.cb_OnChanged != null) { installedObject.cb_OnChanged(installedObject); } }
public static EnterableState Door_EnterableState(InstalledObject obj) { obj.SetParameter("openingState", 1); if (obj.GetParameter("openness") >= 1) { return(EnterableState.Yes); } return(EnterableState.Soon); }
public static ENTERABILITY Door_IsEnterable(InstalledObject _inObj) { //if(Debug.isDebugBuild) // Debug.Log("Door_IsEnterable"); _inObj.SetParameter("is_opening", 1); if (_inObj.GetParameter("openness") >= 1) { return(ENTERABILITY.Yes); } return(ENTERABILITY.Soon); }
public static void Door_UpdateAction(InstalledObject obj, float deltaTime) { //Debug.Log("Door_UpdateAction"); if (obj.GetParameter("openingState") >= 1) { obj.ChangeParameter("openness", deltaTime * 4); if (obj.GetParameter("openness") >= 1) { obj.SetParameter("openingState", 0); } } else { obj.ChangeParameter("openness", deltaTime * -4); } obj.SetParameter("openness", Mathf.Clamp01(obj.GetParameter("openness"))); if (obj.CbOnInstalledObjectChanged != null) { obj.CbOnInstalledObjectChanged(obj); } }
public static EnterAbility Door_IsEnterable(InstalledObject installedObject) { // Door 'isOpening' = 1, means door is opening = true installedObject.SetParameter("isOpening", 1); // If door is fully open, character can enter. if (installedObject.GetParameter("OpenValue") >= 1) { return(EnterAbility.Yes); } // Soon, door is going to open soonTM return(EnterAbility.Soon); }