public StarterProfile(string name)
 {
     var folder = GetAnyGameFolder();
     Directory.CreateDirectory(folder);
     var fileName = Path.Combine(folder, name + ".profile");
     using (var reader = new StreamReader(fileName))
     {
         var version = reader.ReadLine();
         if (version == "Version 1") {
             this.Locale = reader.ReadLine();
             var line = reader.ReadLine();
                 this.Executable = GameUtils.UnifiedExe;
             this.VirtualAppDataFolder = reader.ReadLine();
             this.InstalledGames = new List<string>();
             while (!reader.EndOfStream) {
                 InstalledGames.Add(reader.ReadLine());
             }
         }
         else if (version == "Version 2") {
             this.Locale = reader.ReadLine();
             this.Executable = reader.ReadLine();
             this.VirtualAppDataFolder = reader.ReadLine();
             this.InstalledGames = new List<string>();
             while (!reader.EndOfStream) {
                 InstalledGames.Add(reader.ReadLine());
             }
         }
         else {
             throw new ArgumentException("Profile has illegal version");
         }
     }
     this.Name = name;
     this.CreationTime = new FileInfo(fileName).CreationTime;
 }
        static async Task ParseGuildMessage(SocketUserMessage msg)
        {
            // Is this a leisure command?
            var splits = msg.Content.Split(":");
            var start  = splits[0];

            // If someone doesn't understand what <game> means in the help, they'll figure out the hard way
            if (start == "leisure" || start == "<game>")
            {
                await ParseLeisureCommand(msg, splits[0].Length + 1);
            }

            // Search through installed InstalledGames to find one with the prefix. If one is found, try and parse the command
            if (InstalledGames.TryGetValue(start, out var game))
            {
                await ParseGameCommand(game, msg, splits[0].Length + 1);
            }
        }
Exemple #3
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        public void Refresh()
        {
            gamesLibraryProviders.Clear();
            InstalledGames.Clear();

            // Update installed games
            foreach (var libraryProvider in libraryProviders)
            {
                try
                {
                    var collectedGames = libraryProvider.CollectInstalledGames();

                    var tempList = new List <GameDescriptor>();

                    foreach (var gameDescriptor in collectedGames)
                    {
                        var appId = gameDescriptor.AppId;

                        if (!gamesData.ContainsKey(appId))
                        {
                            gamesData.Add(appId, new GameData {
                                AppId = appId
                            });
                        }

                        if (!gamesLibraryProviders.TryAdd(gameDescriptor, libraryProvider))
                        {
                            Logger.Warn("Game descriptor already present in gamesLibraryProviders dictionary", gameDescriptor);
                        }

                        if (tempList.Contains(gameDescriptor))
                        {
                            Logger.Warn("Game descriptor already present in tempList list", gameDescriptor);
                        }
                        else
                        {
                            tempList.Add(gameDescriptor);
                        }
                    }

                    tempList.Sort();
                    InstalledGames.AddRange(tempList);
                }
                catch (Exception e)
                {
                    Logger.Error("Unhandled exception thrown during installed games collection", e);
                }
            }

            // Remove orphaned games data
            var tempGamesData = new Dictionary <string, GameData>();

            foreach (var(appId, gameData) in gamesData)
            {
                if (InstalledGames.Exists(gameDescriptor => gameDescriptor.AppId == appId))
                {
                    tempGamesData.Add(appId, gameData);
                }
            }

            gamesData = tempGamesData;
            SaveGamesData();
            RefreshDynamicLists();
        }
Exemple #4
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 private GameDescriptor GetGameDescriptorByAppId(string appId)
 => InstalledGames.Find(gameDescriptor => gameDescriptor.AppId == appId);