public override void ChildInit() { m_WeaponTrailObj = GameObject.FindGameObjectWithTag("WeaponTrail"); m_RevivalPos = GameObject.FindGameObjectWithTag("Revival").transform; m_DieGrey = FindObjectOfType <GreyEffectShader>(); m_joyStickMove = FindObjectOfType <JoyStickMove>(); m_joyStickAttack = FindObjectOfType <JoyStickAttack>(); m_joyStickRotate = FindObjectOfType <JoyStickRotate>(); m_InstallEquipment = FindObjectOfType <InstallEquipment>(); m_PlayerAbility.Init(); m_Bodybounds.center = m_Pivot.transform.position; JobInit(); }
public void Init(List <GameObject> LisPortion) { for (int i = 0; i < m_PortionSprite.Length; ++i) { m_DicName.Add(m_PortionSprite[i], DataMng.Get(TableType.PortionTable).ToS(i + 1, "NAME")); m_DicContent.Add(m_PortionSprite[i], DataMng.Get(TableType.PortionTable).ToS(i + 1, "Content")); m_DicMoney.Add(m_PortionSprite[i], DataMng.Get(TableType.PortionTable).ToI(i + 1, "Money")); m_DicObj.Add(m_PortionSprite[i], LisPortion[i]); } for (int i = 0; i < m_PortionImg.Length; ++i) { m_PortionImg[i].sprite = m_PortionSprite[i]; m_NameTxt[i].text = m_DicName[m_PortionSprite[i]]; m_ContentTxt[i].text = m_DicContent[m_PortionSprite[i]]; m_MoneyTxt[i].text = m_DicMoney[m_PortionSprite[i]].ToString(); } m_nAllSolt = (int)(m_PortionSprite.Length / 4.0f); m_InstallEquipment = FindObjectOfType <InstallEquipment>(); gameObject.SetActive(false); }
private void Start() { m_Inventory = FindObjectOfType <Inventory>(); m_InstallEquipment = FindObjectOfType <InstallEquipment>(); m_InventoryCharacter = FindObjectOfType <InterfaceCharacter>(); }