void OnGUI() { EditorGUILayout.BeginVertical(); EditorGUILayout.PrefixLabel("Target cubemap"); m_Cubemap = EditorGUILayout.ObjectField(m_Cubemap, typeof(Cubemap), false) as Cubemap; EditorGUILayout.EndVertical(); GUILayout.BeginVertical(); InspectorUtils.VizualizeList(ref m_Lights, true); if (GUILayout.Button("Bake", GUILayout.MinWidth(120))) { if (m_Cubemap) { Process(); } } GUILayout.EndVertical(); }