public void ActivateChosenInspectionPointForKinect()
 {
     //Debug.Log ("Step 1: Check for target inspection point existing");
     if (inspectionPointToChoose != null) {
         //Debug.Log ("Step 2: Check for target inspection point having changed");
         if (inspectionPointToChoose != chosenInspectionPoint) {
             chosenInspectionPoint = inspectionPointToChoose;
             //Debug.Log ("Step 3: Try to activate it");
             chosenInspectionPoint.Choose (false);
             EnableKinectInspectionPointLabel(true);
             Text inspectionPointText = chosenInspectionPoint.gameObject.GetComponentInChildren<Text>();
             if (inspectionPointText != null)
                 inspectorLabelText.text = inspectionPointText.text.Replace("\n"," ");
         }
     }
 }