Exemple #1
0
        public static void Initialize()
        {
            // Make evil people immune to thoughts listed below
            List<ThoughtDef> nullifiedThoughts = new List<ThoughtDef>();
            nullifiedThoughts.Add(ThoughtDefOf.KnowGuestExecuted);
            nullifiedThoughts.Add(ThoughtDefOf.KnowPrisonerDiedInnocent);
            nullifiedThoughts.Add(ThoughtDefOf.KnowPrisonerSold);
            nullifiedThoughts.Add(ThoughtDefOf.KnowGuestOrganHarvested);
            nullifiedThoughts.Add(ThoughtDefOf.WitnessedDeathNonAlly);

            foreach (var thought in nullifiedThoughts)
            {
                thought.nullifyingTraits?.Add(BPDefOf.BadPeople_Evil);
                thought.ResolveReferences();
            }

            // Ensure psychopath can't be evil person
            var psychopathTrait = TraitDefOf.Psychopath;
            if (psychopathTrait.conflictingTraits == null)
                psychopathTrait.conflictingTraits = new List<TraitDef>();
            if (!psychopathTrait.conflictingTraits.Contains(BPDefOf.BadPeople_Evil))
                psychopathTrait.conflictingTraits.Add(BPDefOf.BadPeople_Evil);
            psychopathTrait.ResolveReferences();

            KinslayerInitialize();

            // Adding Debug tab to all pawns, visibility resolved internally, later.
            foreach (ThingDef t in DefDatabase<ThingDef>.AllDefs.Where(def => def.race != null && def.race.intelligence == Intelligence.Humanlike))
            {
                if (t.inspectorTabsResolved == null)
                {
                    t.inspectorTabsResolved = new List<InspectTabBase>(1);
                }
                t.inspectorTabsResolved.Add(InspectTabManager.GetSharedInstance(typeof(ITab_DebugActivityLog)));
            }
            InspectPaneUtility.Reset();
        }
        public override void DefsLoaded()
        {
            //1. Preparing settings
            UpdateSettings();

            //2. Adding Tech Tab to Pawns
            //ThingDef injection stolen from the work of notfood for Psychology
            var zombieThinkTree = DefDatabase <ThinkTreeDef> .GetNamedSilentFail("Zombie");

            IEnumerable <ThingDef> things = (from def in DefDatabase <ThingDef> .AllDefs
                                             where def.race?.intelligence == Intelligence.Humanlike && (zombieThinkTree == null || def.race.thinkTreeMain != zombieThinkTree)
                                             select def);
            List <string> registered = new List <string>();

            foreach (ThingDef t in things)
            {
                if (t.inspectorTabsResolved == null)
                {
                    t.inspectorTabsResolved = new List <InspectTabBase>(1);
                }
                t.inspectorTabsResolved.Add(InspectTabManager.GetSharedInstance(typeof(ITab_PawnKnowledge)));
                if (t.comps == null)
                {
                    t.comps = new List <CompProperties>(1);
                }
                t.comps.Add(new CompProperties_Knowledge());
                registered.Add(t.defName);
            }
            InspectPaneUtility.Reset();

            //3. Preparing knowledge support infrastructure

            //a. Things everyone knows
            UniversalWeapons.AddRange(DefDatabase <ThingDef> .AllDefs.Where(x => x.IsWeapon));
            UniversalCrops.AddRange(DefDatabase <ThingDef> .AllDefs.Where(x => x.plant != null && x.plant.Sowable));

            //b. Minus things unlocked on research
            ThingFilter lateFilter = new ThingFilter();

            foreach (ResearchProjectDef tech in DefDatabase <ResearchProjectDef> .AllDefs)
            {
                tech.InferSkillBias();
                tech.CreateStuff(lateFilter, unlocked);
                foreach (ThingDef weapon in tech.UnlockedWeapons())
                {
                    UniversalWeapons.Remove(weapon);
                }
                foreach (ThingDef plant in tech.UnlockedPlants())
                {
                    UniversalCrops.Remove(plant);
                }
            }
            ;

            //c. Also removing atipical weapons
            List <string> ForbiddenWeaponTags = TechDefOf.WeaponsNotBasic.weaponTags;

            UniversalWeapons.RemoveAll(x => SplitSimpleWeapons(x, ForbiddenWeaponTags));
            List <ThingDef> garbage = new List <ThingDef>();

            garbage.Add(TechDefOf.WeaponsNotBasic);

            //d. Classifying pawn backstories
            PawnBackgroundUtility.BuildCache();

            //e. Telling humans what's going on
            ThingCategoryDef       knowledgeCat = TechDefOf.Knowledge;
            IEnumerable <ThingDef> codifiedTech = DefDatabase <ThingDef> .AllDefs.Where(x => x.IsWithinCategory(knowledgeCat));

            if (Prefs.LogVerbose || FullStartupReport)
            {
                Log.Message($"[HumanResources] Codified technologies: {codifiedTech.Select(x => x.label).ToStringSafeEnumerable()}");
                Log.Message($"[HumanResources] Basic crops: {UniversalCrops.ToStringSafeEnumerable()}");
                Log.Message($"[HumanResources] Basic weapons: {UniversalWeapons.ToStringSafeEnumerable()}");
                Log.Message($"[HumanResources] Basic weapons that require training: {SimpleWeapons.ToStringSafeEnumerable()}");
                Log.Warning($"[HumanResources] Basic weapons tags: {SimpleWeapons.Where(x => !x.weaponTags.NullOrEmpty()).SelectMany(x => x.weaponTags).Distinct().ToStringSafeEnumerable()}");
                if (FullStartupReport)
                {
                    Log.Warning("[HumanResources] Backstories classified by TechLevel:");
                    for (int i = 0; i < 8; i++)
                    {
                        TechLevel            level = (TechLevel)i;
                        IEnumerable <string> found = PawnBackgroundUtility.TechLevelByBackstory.Where(e => e.Value == level).Select(e => e.Key);
                        if (!found.EnumerableNullOrEmpty())
                        {
                            Log.Message($"- {level.ToString().CapitalizeFirst()} ({found.EnumerableCount()}): {found.ToStringSafeEnumerable()}");
                        }
                    }
                    Log.Warning("[HumanResources] Techs classified by associated skill:");
                    var skills = DefDatabase <SkillDef> .AllDefsListForReading.GetEnumerator();

                    while (skills.MoveNext())
                    {
                        SkillDef             skill = skills.Current;
                        IEnumerable <string> found = TechTracker.FindTechs(skill).Select(x => x.Tech.label);
                        Log.Message($"- {skill.LabelCap} ({found.EnumerableCount()}): {found.ToStringSafeEnumerable()}");
                    }
                }
            }
            else
            {
                Log.Message($"[HumanResources] This is what we know: {codifiedTech.EnumerableCount()} technologies processed, {UniversalCrops.Count()} basic crops, {UniversalWeapons.Count()} basic weapons + {SimpleWeapons.Count()} that require training.");
            }

            //4. Filling gaps on the database

            //a. TechBook dirty trick, but only now this is possible!
            TechDefOf.TechBook.stuffCategories  = TechDefOf.UnfinishedTechBook.stuffCategories = TechDefOf.LowTechCategories.stuffCategories;
            TechDefOf.TechDrive.stuffCategories = TechDefOf.HiTechCategories.stuffCategories;
            garbage.Add(TechDefOf.LowTechCategories);
            garbage.Add(TechDefOf.HiTechCategories);

            //b. Filling main tech category with subcategories
            foreach (ThingDef t in lateFilter.AllowedThingDefs.Where(t => !t.thingCategories.NullOrEmpty()))
            {
                foreach (ThingCategoryDef c in t.thingCategories)
                {
                    c.childThingDefs.Add(t);
                    if (!knowledgeCat.childCategories.NullOrEmpty() && !knowledgeCat.childCategories.Contains(c))
                    {
                        knowledgeCat.childCategories.Add(c);
                    }
                }
            }

            //c. Populating knowledge recipes and book shelves
            foreach (RecipeDef r in DefDatabase <RecipeDef> .AllDefs.Where(x => x.ingredients.Count == 1 && x.fixedIngredientFilter.AnyAllowedDef == null))
            {
                r.fixedIngredientFilter.ResolveReferences();
                r.defaultIngredientFilter.ResolveReferences();
            }
            foreach (ThingDef t in DefDatabase <ThingDef> .AllDefs.Where(x => x.thingClass == typeof(Building_BookStore)))
            {
                t.building.fixedStorageSettings.filter.ResolveReferences();
                t.building.defaultStorageSettings.filter.ResolveReferences();
            }

            //d. Removing temporary defs from database.
            foreach (ThingDef def in garbage)
            {
                AccessTools.Method(typeof(DefDatabase <ThingDef>), "Remove").Invoke(this, new object[] { def });
            }
        }
 private static void DoPlayLoad()
 {
     GraphicDatabase.Clear();
     DeepProfiler.Start("Load all active mods.");
     try
     {
         LoadedModManager.LoadAllActiveMods();
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Load language metadata.");
     try
     {
         LanguageDatabase.LoadAllMetadata();
     }
     finally
     {
         DeepProfiler.End();
     }
     LongEventHandler.SetCurrentEventText("LoadingDefs".Translate());
     DeepProfiler.Start("Copy all Defs from mods to global databases.");
     try
     {
         foreach (Type item in typeof(Def).AllSubclasses())
         {
             GenGeneric.InvokeStaticMethodOnGenericType(typeof(DefDatabase <>), item, "AddAllInMods");
         }
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Resolve cross-references between non-implied Defs.");
     try
     {
         DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences(FailMode.Silent);
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Rebind defs (early).");
     try
     {
         DefOfHelper.RebindAllDefOfs(true);
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Generate implied Defs (pre-resolve).");
     try
     {
         DefGenerator.GenerateImpliedDefs_PreResolve();
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Resolve cross-references between Defs made by the implied defs.");
     try
     {
         DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences(FailMode.LogErrors);
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Rebind DefOfs (final).");
     try
     {
         DefOfHelper.RebindAllDefOfs(false);
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Other def binding, resetting and global operations.");
     try
     {
         PlayerKnowledgeDatabase.ReloadAndRebind();
         LessonAutoActivator.Reset();
         CostListCalculator.Reset();
         PawnApparelGenerator.Reset();
         RestUtility.Reset();
         ThoughtUtility.Reset();
         PawnWeaponGenerator.Reset();
         ThinkTreeKeyAssigner.Reset();
         ThingCategoryNodeDatabase.FinalizeInit();
         TrainableUtility.Reset();
         HaulAIUtility.Reset();
         GenConstruct.Reset();
         WorkGiver_FillFermentingBarrel.Reset();
         WorkGiver_DoBill.Reset();
         Pawn.Reset();
         WorkGiver_InteractAnimal.Reset();
         WorkGiver_Warden_DoExecution.Reset();
         WorkGiver_GrowerSow.Reset();
         WorkGiver_Miner.Reset();
         MedicalCareUtility.Reset();
         InspectPaneUtility.Reset();
         GraphicDatabaseHeadRecords.Reset();
         DateReadout.Reset();
         ResearchProjectDef.GenerateNonOverlappingCoordinates();
         WorkGiver_FixBrokenDownBuilding.CacheTranslations();
         ItemCollectionGeneratorUtility.Reset();
         BaseGen.Reset();
         HealthUtility.Reset();
         ResourceCounter.ResetDefs();
         WildSpawner.Reset();
         ApparelProperties.Reset();
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Resolve references.");
     try
     {
         foreach (Type item2 in typeof(Def).AllSubclasses())
         {
             if (item2 != typeof(ThingDef))
             {
                 GenGeneric.InvokeStaticMethodOnGenericType(typeof(DefDatabase <>), item2, "ResolveAllReferences", true);
             }
         }
         DefDatabase <ThingDef> .ResolveAllReferences(true);
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Generate implied Defs (post-resolve).");
     try
     {
         DefGenerator.GenerateImpliedDefs_PostResolve();
     }
     finally
     {
         DeepProfiler.End();
     }
     if (Prefs.DevMode)
     {
         DeepProfiler.Start("Error check all defs.");
         try
         {
             foreach (Type item3 in typeof(Def).AllSubclasses())
             {
                 GenGeneric.InvokeStaticMethodOnGenericType(typeof(DefDatabase <>), item3, "ErrorCheckAllDefs");
             }
         }
         finally
         {
             DeepProfiler.End();
         }
     }
     LongEventHandler.SetCurrentEventText("Initializing".Translate());
     DeepProfiler.Start("Load keyboard preferences.");
     try
     {
         KeyPrefs.Init();
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Short hash giving.");
     try
     {
         ShortHashGiver.GiveAllShortHashes();
     }
     finally
     {
         DeepProfiler.End();
     }
     LongEventHandler.ExecuteWhenFinished(delegate
     {
         DeepProfiler.Start("Load backstories.");
         try
         {
             BackstoryDatabase.ReloadAllBackstories();
         }
         finally
         {
             DeepProfiler.End();
         }
     });
     LongEventHandler.ExecuteWhenFinished(delegate
     {
         DeepProfiler.Start("Inject selected language data into game data.");
         try
         {
             LanguageDatabase.activeLanguage.InjectIntoData();
             GenLabel.ClearCache();
         }
         finally
         {
             DeepProfiler.End();
         }
     });
     LongEventHandler.ExecuteWhenFinished(delegate
     {
         StaticConstructorOnStartupUtility.CallAll();
         if (Prefs.DevMode)
         {
             StaticConstructorOnStartupUtility.ReportProbablyMissingAttributes();
         }
     });
 }
        private static void DoPlayLoad()
        {
            DeepProfiler.Start("GraphicDatabase.Clear()");
            try
            {
                GraphicDatabase.Clear();
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Load all active mods.");
            try
            {
                LoadedModManager.LoadAllActiveMods();
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Load language metadata.");
            try
            {
                LanguageDatabase.InitAllMetadata();
            }
            finally
            {
                DeepProfiler.End();
            }
            LongEventHandler.SetCurrentEventText("LoadingDefs".Translate());
            DeepProfiler.Start("Copy all Defs from mods to global databases.");
            try
            {
                foreach (Type item in typeof(Def).AllSubclasses())
                {
                    GenGeneric.InvokeStaticMethodOnGenericType(typeof(DefDatabase <>), item, "AddAllInMods");
                }
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Resolve cross-references between non-implied Defs.");
            try
            {
                DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences(FailMode.Silent);
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Rebind defs (early).");
            try
            {
                DefOfHelper.RebindAllDefOfs(earlyTryMode: true);
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("TKeySystem.BuildMappings()");
            try
            {
                TKeySystem.BuildMappings();
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Inject selected language data into game data (early pass).");
            try
            {
                LanguageDatabase.activeLanguage.InjectIntoData_BeforeImpliedDefs();
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Generate implied Defs (pre-resolve).");
            try
            {
                DefGenerator.GenerateImpliedDefs_PreResolve();
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Resolve cross-references between Defs made by the implied defs.");
            try
            {
                DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences(FailMode.LogErrors);
            }
            finally
            {
                DirectXmlCrossRefLoader.Clear();
                DeepProfiler.End();
            }
            DeepProfiler.Start("Rebind DefOfs (final).");
            try
            {
                DefOfHelper.RebindAllDefOfs(earlyTryMode: false);
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Other def binding, resetting and global operations (pre-resolve).");
            try
            {
                PlayerKnowledgeDatabase.ReloadAndRebind();
                LessonAutoActivator.Reset();
                CostListCalculator.Reset();
                Pawn.ResetStaticData();
                PawnApparelGenerator.Reset();
                RestUtility.Reset();
                ThoughtUtility.Reset();
                ThinkTreeKeyAssigner.Reset();
                ThingCategoryNodeDatabase.FinalizeInit();
                TrainableUtility.Reset();
                HaulAIUtility.Reset();
                GenConstruct.Reset();
                MedicalCareUtility.Reset();
                InspectPaneUtility.Reset();
                GraphicDatabaseHeadRecords.Reset();
                DateReadout.Reset();
                ResearchProjectDef.GenerateNonOverlappingCoordinates();
                BaseGen.Reset();
                ResourceCounter.ResetDefs();
                ApparelProperties.ResetStaticData();
                WildPlantSpawner.ResetStaticData();
                PawnGenerator.Reset();
                TunnelHiveSpawner.ResetStaticData();
                Hive.ResetStaticData();
                ExpectationsUtility.Reset();
                WealthWatcher.ResetStaticData();
                SkillUI.Reset();
                QuestNode_GetThingPlayerCanProduce.ResetStaticData();
                Pawn_PsychicEntropyTracker.ResetStaticData();
                ColoredText.ResetStaticData();
                QuestNode_GetRandomNegativeGameCondition.ResetStaticData();
                RoyalTitleUtility.ResetStaticData();
                RewardsGenerator.ResetStaticData();
                WorkGiver_FillFermentingBarrel.ResetStaticData();
                WorkGiver_DoBill.ResetStaticData();
                WorkGiver_InteractAnimal.ResetStaticData();
                WorkGiver_Warden_DoExecution.ResetStaticData();
                WorkGiver_GrowerSow.ResetStaticData();
                WorkGiver_Miner.ResetStaticData();
                WorkGiver_FixBrokenDownBuilding.ResetStaticData();
                WorkGiver_ConstructDeliverResources.ResetStaticData();
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Resolve references.");
            try
            {
                DeepProfiler.Start("ThingCategoryDef resolver");
                try
                {
                    DefDatabase <ThingCategoryDef> .ResolveAllReferences();
                }
                finally
                {
                    DeepProfiler.End();
                }
                DeepProfiler.Start("RecipeDef resolver");
                try
                {
                    DeepProfiler.enabled = false;
                    DefDatabase <RecipeDef> .ResolveAllReferences(onlyExactlyMyType : true, parallel : true);

                    DeepProfiler.enabled = true;
                }
                finally
                {
                    DeepProfiler.End();
                }
                DeepProfiler.Start("Static resolver calls");
                try
                {
                    foreach (Type item2 in typeof(Def).AllSubclasses())
                    {
                        if (!(item2 == typeof(ThingDef)) && !(item2 == typeof(ThingCategoryDef)) && !(item2 == typeof(RecipeDef)))
                        {
                            GenGeneric.InvokeStaticMethodOnGenericType(typeof(DefDatabase <>), item2, "ResolveAllReferences", true, false);
                        }
                    }
                }
                finally
                {
                    DeepProfiler.End();
                }
                DeepProfiler.Start("ThingDef resolver");
                try
                {
                    DefDatabase <ThingDef> .ResolveAllReferences();
                }
                finally
                {
                    DeepProfiler.End();
                }
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Generate implied Defs (post-resolve).");
            try
            {
                DefGenerator.GenerateImpliedDefs_PostResolve();
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Other def binding, resetting and global operations (post-resolve).");
            try
            {
                PawnWeaponGenerator.Reset();
                BuildingProperties.FinalizeInit();
                ThingSetMakerUtility.Reset();
            }
            finally
            {
                DeepProfiler.End();
            }
            if (Prefs.DevMode)
            {
                DeepProfiler.Start("Error check all defs.");
                try
                {
                    foreach (Type item3 in typeof(Def).AllSubclasses())
                    {
                        GenGeneric.InvokeStaticMethodOnGenericType(typeof(DefDatabase <>), item3, "ErrorCheckAllDefs");
                    }
                }
                finally
                {
                    DeepProfiler.End();
                }
            }
            LongEventHandler.SetCurrentEventText("Initializing".Translate());
            DeepProfiler.Start("Load keyboard preferences.");
            try
            {
                KeyPrefs.Init();
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Short hash giving.");
            try
            {
                ShortHashGiver.GiveAllShortHashes();
            }
            finally
            {
                DeepProfiler.End();
            }
            LongEventHandler.ExecuteWhenFinished(delegate
            {
                DeepProfiler.Start("Load backstories.");
                try
                {
                    BackstoryDatabase.ReloadAllBackstories();
                }
                finally
                {
                    DeepProfiler.End();
                }
            });
            LongEventHandler.ExecuteWhenFinished(delegate
            {
                DeepProfiler.Start("Inject selected language data into game data.");
                try
                {
                    LanguageDatabase.activeLanguage.InjectIntoData_AfterImpliedDefs();
                    GenLabel.ClearCache();
                }
                finally
                {
                    DeepProfiler.End();
                }
            });
            LongEventHandler.ExecuteWhenFinished(delegate
            {
                DeepProfiler.Start("Static constructor calls");
                try
                {
                    StaticConstructorOnStartupUtility.CallAll();
                    if (Prefs.DevMode)
                    {
                        StaticConstructorOnStartupUtility.ReportProbablyMissingAttributes();
                    }
                }
                finally
                {
                    DeepProfiler.End();
                }
                DeepProfiler.Start("Garbage Collection");
                try
                {
                    AbstractFilesystem.ClearAllCache();
                    GC.Collect(int.MaxValue, GCCollectionMode.Forced);
                }
                finally
                {
                    DeepProfiler.End();
                }
            });
        }