Exemple #1
0
    public void OnOKButtonInsideSettingClicked()
    {
        ExitGames.Client.Photon.Hashtable finalteamType =
            new ExitGames.Client.Photon.Hashtable()
        {
            { "teamType", teamSelectionNumber }
        };
        PhotonNetwork.LocalPlayer.SetCustomProperties(finalteamType);

        leftTeamButton.SetActive(false);     //leftcolorbutton on
        rightTeamButton.SetActive(false);    //right color button on
        TeamColors.SetActive(false);
        InsideSettingOKButton.SetActive(false);

        if (PhotonNetwork.LocalPlayer.IsMasterClient)  //start game button off
        {
            StartGameButton.SetActive(true);
            TimeLeftButton.SetActive(false);
            TimeRightButton.SetActive(false);
            TotalTime.SetActive(false);
        }

        PlayerReadyButton.gameObject.SetActive(true); // ready button of
        SettingButton.SetActive(true);                // setting button itself off
    }
Exemple #2
0
    public void OnSettingButtonClicked()
    {
        ExitGames.Client.Photon.Hashtable intialteamType =
            new ExitGames.Client.Photon.Hashtable()
        {
            { "teamType", teamSelectionNumber }
        };
        PhotonNetwork.LocalPlayer.SetCustomProperties(intialteamType);


        leftTeamButton.SetActive(true);     //leftcolorbutton on
        rightTeamButton.SetActive(true);    //right color button on
        TeamColors.SetActive(true);
        InsideSettingOKButton.SetActive(true);

        if (PhotonNetwork.LocalPlayer.IsMasterClient)  //start game button off
        {
            StartGameButton.SetActive(false);
            TimeLeftButton.SetActive(true);
            TimeRightButton.SetActive(true);
            TotalTime.SetActive(true);
            object gameTime;
            if (PhotonNetwork.CurrentRoom.CustomProperties.TryGetValue("gt", out gameTime))
            {
                TotalTime.GetComponent <TextMeshProUGUI>().text = gameTime.ToString() + " MIN";
            }
        }

        PlayerReadyButton.gameObject.SetActive(false); // ready button of
        SettingButton.SetActive(false);                // setting button itself off
    }