public void setIsOpen(bool _isOpen, bool playSound = true) { isOpen = _isOpen; animator.SetBool("isOpen", isOpen); if (disk.GetComponent <Disk>().positionType == Disk.PositionType.DiskPlayer) { disk.GetComponent <Collider2D>().enabled = isOpen; } if (playSound) { AudioManager.playSound((isOpen) ? (openAudio) : (closeAudio)); } insertPlan.positionTypeUpdate(); }
private void setPositionType(PositionType type) { positionType = type; insertPlan.positionTypeUpdate(); }