Exemple #1
0
    protected override void UpdateSkillDescription()
    {
        Descriptions[InsertIndexes.First()] = "<color=blue>";

        int levelCount = _Intensity.Levels.Count;

        for (int a = 0; a < levelCount; a++)
        {
            List <float> IDatas = _Intensity.Levels[a].IDatas;
            int          count  = IDatas.Count;

            for (int i = 0; i < count; i++)
            {
                var item = IDatas[i];

                Descriptions[InsertIndexes.First()] += (item * 100).ToString();
            }

            if (a < levelCount - 1)
            {
                Descriptions[InsertIndexes.First()] += "/";
            }
        }

        Descriptions[InsertIndexes.First()] += "% of the target's Missing HP as damage</color>";
    }
Exemple #2
0
    protected override void UpdateSkillDescription()
    {
        Descriptions[InsertIndexes.First()] = "<color=blue>";

        int levelCount = _Intensity.Levels.Count;

        for (int a = 0; a < levelCount; a++)
        {
            List <float> IDatas = _Intensity.Levels[a].IDatas;
            int          count  = IDatas.Count;

            Descriptions[InsertIndexes.First()] += IDatas.First().ToString();

            if (a < levelCount - 1)
            {
                Descriptions[InsertIndexes.First()] += "/";
            }
        }

        Descriptions[InsertIndexes.First()] += " damage</color>";

        Descriptions[InsertIndexes[1]] = "<color=blue>" + InitAmount + " damage </color>";

        Descriptions[InsertIndexes.Last()] = "<color=blue>(" + InitDur + " turns)</color>";
    }
Exemple #3
0
    protected override void UpdateSkillDescription()
    {
        Descriptions[InsertIndexes.First()] = "<color=blue>";

        int levelCount = _Intensity.Levels.Count;

        Debug.Log(levelCount);

        for (int a = 0; a < levelCount; a++)
        {
            List <float> IDatas = _Intensity.Levels[a].IDatas;
            int          count  = IDatas.Count;

            Descriptions[InsertIndexes.First()] += IDatas.First().ToString();

            if (a < levelCount - 1)
            {
                Descriptions[InsertIndexes.First()] += "/";
            }
        }

        Descriptions[InsertIndexes.First()] += " Health</color>";
    }