Exemple #1
0
    protected override void UnitUpdate()
    {
        timeToLive--;
        Tile       tile       = GetComponentInParent <Tile>();
        Knight     knight     = tile.GetComponentInChildren <Knight>();
        Inquisitor inquisitor = tile.GetComponentInChildren <Inquisitor>();
        Victim     victim     = tile.GetComponentInChildren <Victim>();

        if (knight != null)
        {
            knight.terrified = true;
            knight.enemyLocation.Set(-1, -1);
        }
        if (inquisitor != null)
        {
            inquisitor.terrified = true;
            inquisitor.enemyLocation.Set(-1, -1);
        }
        if (victim != null)
        {
            victim.terrified = true;
        }
        if (timeToLive <= 0)
        {
            UnitDie();
        }
    }
Exemple #2
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        public void Return_A_Null_sha_When_Ref_Result_Is_Not_Found()
        {
            Inquisitor.Arrange(i => i.GetRefForRepo(Arg.AnyString, Arg.AnyString)).Returns(NotfoundRefResult);

            var firstRepo = Target.GetReposForUser("erikdietrich").First();

            Assert.IsNull(firstRepo.Sha);
        }
Exemple #3
0
        public void Return_No_Repositories_For_NotFound_UserId()
        {
            Inquisitor.Arrange(i => i.GetRepoSearchResults(Arg.AnyString)).Returns(NotFoundResult);

            var repos = Target.GetReposForUser("doesntmatter");

            Assert.IsFalse(repos.Any());
        }
Exemple #4
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        public void Should_Return_Empty_FilesList_When_Tree_Result_Is_Not_Found()
        {
            Inquisitor.Arrange(i => i.GetRecursiveTree(Arg.AnyString, Arg.AnyString, Arg.AnyString)).Returns(NotFoundTreeResult);

            var firstRepo = Target.GetReposForUser("erikdietrich").First();

            Assert.AreEqual <int>(0, firstRepo.Files.Count());
        }
Exemple #5
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        public void BeforeEachTest()
        {
            Inquisitor = Mock.Create <IGithubInquisitor>();
            Inquisitor.Arrange(i => i.GetRepoSearchResults(Arg.AnyString)).Returns(SingleResult);
            Inquisitor.Arrange(i => i.GetRefForRepo(Arg.AnyString, Arg.AnyString)).Returns(RefResult);
            Inquisitor.Arrange(i => i.GetRecursiveTree(Arg.AnyString, Arg.AnyString, Arg.AnyString)).Returns(ChessTddRecursiveTreeResult);

            Target = new ProfileSearcher(Inquisitor);
        }
        public void Inquisitor_ShouldWork()
        {
            var map    = new ListMap(6);
            var player = new ListPlayer(1, map.Size, new Config());

            map.TakeHex(PlayerType.Red, 3, 3);
            var inquisitor = new Inquisitor();
            var testMap    = new ListMap(map.Size);

            testMap.InjectFrom(map);
            inquisitor.StartInquisition(testMap, player);


//            Assert.AreEqual(1, 2);
        }
Exemple #7
0
    // Use this for initialization
    void Start()
    {
        this.transform.Find("Model3D").Find("Eye").gameObject.SetActive(false);
        pivot = transform.Find("Pivot");
        inf   = this.GetComponent <Informer>();
        ask   = this.GetComponent <Asker>();
        sol   = this.GetComponent <Solutioner>();
        ul    = this.GetComponent <Unlocker>();
        inq   = this.GetComponent <Inquisitor>();
        if (sol != null)
        {
            message.transform.Find("Text").GetComponent <TextMesh>().text = sol.answer;
        }

        this.name = data.name;
        message.SetActive(false);
    }
        public void GetPossibleMoves_ShouldGivePriorities_Appropriately()
        {
            var map     = new ListMap(6);
            var player  = new ListPlayer(1, map.Size, new Config());
            var player2 = new ListPlayer(2, map.Size, new Config());

            map.TakeHex(PlayerType.Blue, 0, 3);
            map.TakeHex(PlayerType.Red, 3, 3);
            map.TakeHex(PlayerType.Blue, 2, 3);
            map.TakeHex(PlayerType.Red, 3, 2);
            map.TakeHex(PlayerType.Blue, 1, 3);
            map.TakeHex(PlayerType.Red, 3, 1);

            var scout    = new Pathfinder(map, player.Me);
            var redScout = new Pathfinder(map, player2.Me);

            var path    = scout.GetPathForPlayer();
            var redPath = redScout.GetPathForPlayer();

            var inquisitor           = new Inquisitor();
            var possibleMovesForBlue = inquisitor.GetPossibleMoves(redPath, path, player.Me, map);

            TestContext.WriteLine("Blue =========");
            foreach (var move in path.Where(x => x.Owner == PlayerType.White))
            {
                TestContext.WriteLine(move);
            }
            TestContext.WriteLine("Red ========");
            foreach (var move in redPath.Where(x => x.Owner == PlayerType.White))
            {
                TestContext.WriteLine(move);
            }
            TestContext.WriteLine("Result =========");
            foreach (var move in possibleMovesForBlue)
            {
                TestContext.WriteLine(move + " " + move.Priority);
            }
        }