Exemple #1
0
 public override void Init()
 {
     SetName("rotation");
     refObject = CreateIO <Input_UnityEngine_Transform>();
     setter    = CreateIO <Input_UnityEngine_Quaternion>();
     getter    = CreateIO <Output_UnityEngine_Quaternion>();
 }
 public override void Init()
 {
     SetName("!=");
     lhs       = CreateIO <Input_UnityEngine_Quaternion>();
     rhs       = CreateIO <Input_UnityEngine_Quaternion>();
     returnVar = CreateIO <Output_System_Boolean>();
 }
Exemple #3
0
 public override void Init()
 {
     SetName("*");
     rotation  = CreateIO <Input_UnityEngine_Quaternion>();
     point     = CreateIO <Input_UnityEngine_Vector3>();
     returnVar = CreateIO <Output_UnityEngine_Vector3>();
 }
 public override void Init()
 {
     SetName("eulerAngles");
     refObject = CreateIO <Input_UnityEngine_Quaternion>();
     getter    = CreateIO <Output_UnityEngine_Vector3>();
 }
Exemple #5
0
 public override void Init()
 {
     SetName("Inverse");
     rotation  = CreateIO <Input_UnityEngine_Quaternion>();
     returnVar = CreateIO <Output_UnityEngine_Quaternion>();
 }
Exemple #6
0
 public override void Init()
 {
     SetName("Quaternion");
     valueOutput = CreateIO <Output_UnityEngine_Quaternion>();
     valueInput  = CreateIO <Input_UnityEngine_Quaternion>();
 }