public override void Init() { SetName("rotation"); refObject = CreateIO <Input_UnityEngine_Transform>(); setter = CreateIO <Input_UnityEngine_Quaternion>(); getter = CreateIO <Output_UnityEngine_Quaternion>(); }
public override void Init() { SetName("!="); lhs = CreateIO <Input_UnityEngine_Quaternion>(); rhs = CreateIO <Input_UnityEngine_Quaternion>(); returnVar = CreateIO <Output_System_Boolean>(); }
public override void Init() { SetName("*"); rotation = CreateIO <Input_UnityEngine_Quaternion>(); point = CreateIO <Input_UnityEngine_Vector3>(); returnVar = CreateIO <Output_UnityEngine_Vector3>(); }
public override void Init() { SetName("eulerAngles"); refObject = CreateIO <Input_UnityEngine_Quaternion>(); getter = CreateIO <Output_UnityEngine_Vector3>(); }
public override void Init() { SetName("Inverse"); rotation = CreateIO <Input_UnityEngine_Quaternion>(); returnVar = CreateIO <Output_UnityEngine_Quaternion>(); }
public override void Init() { SetName("Quaternion"); valueOutput = CreateIO <Output_UnityEngine_Quaternion>(); valueInput = CreateIO <Input_UnityEngine_Quaternion>(); }