public override void Draw(GameTime gameTime) { GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend); if (Input_Handler.KeyReleased(Keys.Escape)) { GameRef.Exit(); } objManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); base.Draw(gameTime); }
public override void Update(GameTime gameTime) { //whenever the title screen updates, it updates the ControlManager if (Enabled) { objManager.Update(gameTime); base.Update(gameTime); if (Input_Handler.KeyDown(Microsoft.Xna.Framework.Input.Keys.F11) && KeyDown == false) { KeyDown = true; } if (KeyDown == true && Input_Handler.KeyReleased(Microsoft.Xna.Framework.Input.Keys.F11)) { KeyDown = false; } if (loadBar.CurrentLoad == 100) { StateManager.AddLoaded(GameRef.GamePlayScreen); } } }
public override void Update(GameTime gameTime) { if (hasPopped) { Reset(); hasPopped = false; } StoryTime += (float)gameTime.ElapsedGameTime.TotalSeconds; if (StatusBar.Health <= 0) { GameOver(this, null); } if (Input_Handler.KeyReleased(Keys.Escape)) { GameRef.Exit(); } if (ObjManager.MoneyGain > 0) { Gold += ObjManager.TakeMoney(); StatusBar.Gold += Gold; GameRef.player.gold += Gold; Gold = 0; } if (ObjManager.DamageGiven > 0) { Damage = ObjManager.TakeDamage(); StatusBar.Health -= Damage; Damage = 0; } if (counter != 5) { time += gameTime.ElapsedGameTime.TotalMilliseconds; } if (Input_Handler.KeyPressed(Keys.F11)) { if (DevelopmentMode == false) { DevelopmentMode = true; } else { DevelopmentMode = false; } } #region Development if (DevelopmentMode) { if (Input_Handler.KeyPressed(Keys.I)) { //Waypoints.Enqueue(new Vector2(Mouse.GetState().X, Mouse.GetState().Y)); } if (Input_Handler.KeyPressed(Keys.P)) { if (plotTexture == false) { GameRef.MousePointer = texTeleport; //gamePlayMouse.Update(gameTime, arrowTexture); plotTexture = true; } else { GameRef.MousePointer = Game.Content.Load <Texture2D>(@"UI Content\Pointer"); //gamePlayMouse.Update(gameTime, arrowTexture); plotTexture = false; } } if (Mouse.GetState().LeftButton == ButtonState.Pressed && placeLock == false) { //save plot position if (level == 0) { writer = new StreamWriter(@"GameData\Plot.txt", true); } else if (level == 1) { writer = new StreamWriter(@"GameData\Plot1.txt", true); } else if (level == 2) { writer = new StreamWriter(@"GameData\Plot2.txt", true); } else if (level == 3) { writer = new StreamWriter(@"GameData\Plot3.txt", true); } writer.WriteLine(Mouse.GetState().X.ToString() + "_" + Mouse.GetState().Y.ToString()); writer.Close(); ObjManager.AddLst.Add(new Plot(Content.Load <Texture2D>(@"UI Content\teleport_128"), new Vector2(Mouse.GetState().X, Mouse.GetState().Y), 5, 1, 0f, 0, 0, 0)); placeLock = true; } if (placeLock == true && Mouse.GetState().LeftButton == ButtonState.Released) { placeLock = false; } if (Input_Handler.KeyPressed(Keys.O)) { writer = new StreamWriter(@"GameData\Plot.txt", true); writer.Dispose(); writer.Close(); for (int x = 0; x < ObjManager.Count - 1; x++) { if (ObjManager[x].Type == "Plot") { ObjManager.RemoveAt(x); } } } #endregion } ObjManager.Update(gameTime); base.Update(gameTime); }