Exemple #1
0
    void Start()
    {
        WalkSpeed = WalkSpeedNormal;
        motor     = GetComponent <PlayerMotor>();

        interactionStateHandler = FindObjectOfType <InteractionStateHandler>();

        inputHandler = GetComponentInChildren <InputHandler>();

        currentInputEvent = new InputStateEvents();
        UpdateEvents();
    }
Exemple #2
0
 private void UpdateEvents()
 {
     currentInputEvent = FindCurrentEvent();
 }