private void OnSourceChanged(InputSourceGamepad arg1, InputSourceGamepadBase newSource)
        {
            if (newSource != null)
            {
                m_SourceName.SetText(newSource.GetType().ToString());
            }
            else
            {
                m_SourceName.SetText("No Gamepad Source");
            }

            m_SourceName.Highlight();
        }
Exemple #2
0
    void Start()
    {
        gamepadSource = InputSources.Instance.gamepad;

        gamepadSource.gamepadSource.bButtonState.OnChanged += DeactivateEvent;
    }
        private void OnStartButtonChanged(InputSourceGamepad arg1, bool newState)
        {
            string state = newState ? "Pressed" : "Released";

            AddMessage(string.Format("Start Button {0}", state));
        }