public override void Start() { base.Start(); isAlice = true; bugInputSequence = theGame.bugQueueScript.bugInputSequence; spriteRenderer = GetComponent <SpriteRenderer> (); }
public override void Start() { base.Start(); // wipe out sequence for now sequence.Clear(); inputSequenceScript = GetComponentInChildren <InputSequenceScript> (); }
public override void Start() { base.Start(); if (BugInputSequence != null) { bugInputSequence = BugInputSequence.GetComponent <InputSequenceScript> (); } // GameObject testBug = Instantiate (theGame.bugFarmScript.BUG_MEDIUM_EASY, this.transform); // AddBug (testBug); // testBug = Instantiate (theGame.bugFarmScript.BUG_MEDIUM_EASY, this.transform); // AddBug (testBug); // GameObject testBug = Instantiate (theGame.bugFarmScript.BUG_MEDIUM_NORMAL, this.transform); // AddBug (testBug); // testBug = Instantiate (theGame.bugFarmScript.BUG_MEDIUM_EASY, this.transform); // AddBug (testBug); }