public override void Start()
 {
     base.Start();
     isAlice          = true;
     bugInputSequence = theGame.bugQueueScript.bugInputSequence;
     spriteRenderer   = GetComponent <SpriteRenderer> ();
 }
    public override void Start()
    {
        base.Start();

        // wipe out sequence for now
        sequence.Clear();
        inputSequenceScript = GetComponentInChildren <InputSequenceScript> ();
    }
    public override void Start()
    {
        base.Start();

        if (BugInputSequence != null)
        {
            bugInputSequence = BugInputSequence.GetComponent <InputSequenceScript> ();
        }


//		GameObject testBug = Instantiate (theGame.bugFarmScript.BUG_MEDIUM_EASY, this.transform);
//		AddBug (testBug);
//		testBug = Instantiate (theGame.bugFarmScript.BUG_MEDIUM_EASY, this.transform);
//		AddBug (testBug);
//		GameObject testBug = Instantiate (theGame.bugFarmScript.BUG_MEDIUM_NORMAL, this.transform);
//		AddBug (testBug);
//		testBug = Instantiate (theGame.bugFarmScript.BUG_MEDIUM_EASY, this.transform);
//		AddBug (testBug);
    }