void Start() { initialHeight = gameObject.transform.localPosition.y; moveCount = 0; //count for block of move moveQueue = new List <MoveClass>(); iP2 = FindObjectOfType <InputPanel2> (); health = 60; }
void Awake() { MoveBlockText = GameObject.Find("QueueFrame").GetComponentsInChildren <Text> (); controlPanel = GameObject.Find("Main Camera").GetComponent <InputPanel2> (); submitButton = GameObject.Find("SubmitMoveButton").GetComponent <Button>(); toolTip = GameObject.Find("MoveToolTip"); toolTipScript = toolTip.GetComponent <ToolTipController>(); moveMenu = GameObject.Find("MoveTog").GetComponent <ActionSelectionController> (); attackMenu = GameObject.Find("AttackTog").GetComponent <ActionSelectionController> (); }
// Use this for initialization void Start() { armed = false; controlPanel = FindObjectOfType <InputPanel2> (); }
void Start() { controlPanel = GameObject.Find("Main Camera").GetComponent <InputPanel2> (); }