Exemple #1
0
 void Start()
 {
     initialHeight = gameObject.transform.localPosition.y;
     moveCount     = 0;     //count for block of move
     moveQueue     = new List <MoveClass>();
     iP2           = FindObjectOfType <InputPanel2> ();
     health        = 60;
 }
 void Awake()
 {
     MoveBlockText = GameObject.Find("QueueFrame").GetComponentsInChildren <Text> ();
     controlPanel  = GameObject.Find("Main Camera").GetComponent <InputPanel2> ();
     submitButton  = GameObject.Find("SubmitMoveButton").GetComponent <Button>();
     toolTip       = GameObject.Find("MoveToolTip");
     toolTipScript = toolTip.GetComponent <ToolTipController>();
     moveMenu      = GameObject.Find("MoveTog").GetComponent <ActionSelectionController> ();
     attackMenu    = GameObject.Find("AttackTog").GetComponent <ActionSelectionController> ();
 }
 // Use this for initialization
 void Start()
 {
     armed        = false;
     controlPanel = FindObjectOfType <InputPanel2> ();
 }
 void Start()
 {
     controlPanel = GameObject.Find("Main Camera").GetComponent <InputPanel2> ();
 }