public void Process(InputMessageConverter inputMessage) { var input = inputMessage.GetInputDescriptor <AxisMessage>(); var device = _joystickCollection.GetDevice(input.DeviceId); device.SetAxis(input.Axis, input.Value); _logger.LogInformation($"Axis: {input.DeviceId} {input.Axis} {input.Value}"); }
public void Process(InputMessageConverter inputMessage) { var input = inputMessage.GetInputDescriptor <JoystickMessage>(); var device = _joystickCollection.GetDevice(input.DeviceId); device.SetButton(input.Button, input.IsPressed); _logger.LogInformation($"Button: {input.DeviceId} {input.Button} {input.IsPressed}"); }
public void Process(InputMessage input) { var inputMessage = new InputMessageConverter(input.ExtensionData); foreach (var inputProcessor in _inputProcessors) { if (inputProcessor.InputType == input.Type) { inputProcessor.Process(inputMessage); } } }
public void Process(InputMessageConverter inputMessage) { var input = inputMessage.GetInputDescriptor <CommandMessage>(); var startInfo = new ProcessStartInfo { FileName = input.Command, Arguments = input.Args, UseShellExecute = true, }; System.Diagnostics.Process.Start(startInfo); _logger.LogInformation($"Command: {input.Command} {input.Args}"); }
public void Process(InputMessageConverter inputMessage) { var input = inputMessage.GetInputDescriptor <KeyboardMessage>(); var virtualKey = KeyChord.GetVirtualKey(input.Key); if (virtualKey != 0) { Keyboard.SetKey(virtualKey, (ModifierKeys)input.Modifiers, input.IsPressed); } else if (input.Key.Length > 1) { throw new ArgumentException($"Invalid input key '{input.Key}'."); } else { Keyboard.SetKey(input.Key[0], (ModifierKeys)input.Modifiers, input.IsPressed); } _logger.LogInformation($"Key: {input.Key} {input.IsPressed}"); }
public void Process(InputMessage input2) { var inputMessage = new InputMessageConverter(input2.ExtensionData); var input = inputMessage.GetInputDescriptor <MacroMessage>(); foreach (var action in input.Actions) { if (action.Type == InputType.Delay) { var inputMessage3 = new InputMessageConverter(action.ExtensionData); var input3 = inputMessage3.GetInputDescriptor <DelayMessage>(); _logger.LogInformation($"Delay: {input3.Delay}"); Thread.Sleep(input3.Delay); } else { _inputProcessor.Process(action); } } }