// Update is called once per frame void Update() { if (InputManager_JHW.AButtonDown()) { if (choice) { Debug.Log(Singletone.Instance.stage + 3); sceneChange.sceneChange(Singletone.Instance.stage + 3); } else { //그냥 다시 원래 상태 transform.parent.GetComponent <SelectMenu_Ready>().confirm = false; choice = false; gameObject.SetActive(false); } } if (InputManager_JHW.BButtonDown()) { //그냥 원래 상태 transform.parent.GetComponent <SelectMenu_Ready>().confirm = false; choice = false; gameObject.SetActive(false); } }
private void Update() { if (InputManager_JHW.AButtonDown()) { source.Play(); if (index == 0) { confirm = true; newConfirm.SetActive(true); //SceneManager.LoadScene("Stage0"); } if (index == 1) { Load.SetActive(true); this.gameObject.SetActive(false); } if (index == 2) { } //멀티플레이 if (index == 3) { Option.SetActive(true); this.gameObject.SetActive(false); } } }
// Update is called once per frame void Update() { if (InputManager_JHW.AButtonDown() || Confirm.color.g == 0 || Input.GetKeyDown(KeyCode.K)) { if (characterIndex < DialogueStrings[stringIndex].Length) { characterIndex = DialogueStrings[stringIndex].Length; } } }
private void Update() { if (InputManager_JHW.AButtonDown()) { source.clip = clips[0]; source.Play(); if (index == 0) { confirm = true; Confirm.SetActive(true); } if (index == 1) { confirm = true; Confirm.SetActive(true); } if (index == 2) { confirm = true; Confirm.SetActive(true); } if (index == 3) { this.gameObject.SetActive(false); Main.SetActive(true); } } if (InputManager_JHW.BButtonDown()) { source.clip = clips[1]; source.Play(); if (index == 0) { index = 3; } if (index == 1) { index = 3; } if (index == 2) { index = 3; } if (index == 3) { this.gameObject.SetActive(false); Main.SetActive(true); } } }
private void Update() { if (InputManager_JHW.AButtonDown()) { source.clip = clips[0]; source.Play(); skillChoice(RotationSkill); } if (InputManager_JHW.BButtonDown()) { source.clip = clips[1]; source.Play(); menu.SelectMenu = -1; menu.confirm = false; } }
private void Update() { if (InputManager_JHW.AButtonDown()) { source.clip = clips[0]; source.Play(); if (!confirm) { SelectMenu = index; confirm = true; player.StartCoroutine(Viberation.ViberationCoroutine(0.2f, 0.3f, OVRInput.Controller.RTouch)); player.StartCoroutine(Viberation.ViberationCoroutine(0.2f, 0.3f, OVRInput.Controller.LTouch)); ui_arr[SelectMenu].GetComponent <Image>().color = new Color(1, 0, 1); Menus[SelectMenu].transform.Translate(0, 0, -10); Menus[SelectMenu].transform.LookAt(Camera.main.transform); Menus[SelectMenu].transform.Rotate(0, 180, 0); } } if (InputManager_JHW.BButtonDown()) { source.clip = clips[1]; source.Play(); if (confirm && SelectMenu >= 0) { Menus[SelectMenu].transform.rotation = Quaternion.identity; Menus[SelectMenu].transform.Translate(0, 0, 10); ui_arr[SelectMenu].GetComponent <Image>().color = new Color(1, 1, 1); SelectMenu = -1; confirm = false; player.StartCoroutine(Viberation.ViberationCoroutine(0.1f, 0.1f, OVRInput.Controller.RTouch)); player.StartCoroutine(Viberation.ViberationCoroutine(0.1f, 0.1f, OVRInput.Controller.LTouch)); } } if (InputManager_JHW.RTriggerOn() && InputManager_JHW.LTriggerOn()) { //준비 완료되었냐고 물어보는 거 확인후!! source.clip = clips[0]; source.Play(); confirm = true; GameStart.gameObject.SetActive(true); // } }
private void Update() { if (InputManager_JHW.AButtonDown()) { if (index == 1) { //파일입출력으로 파일 읽어오는 코드가 필요 source.clip = clips[0]; source.Play(); sceneChange.sceneChange("Ready"); } if (index == 0) { source.clip = clips[1]; source.Play(); load.GetComponent <LoadMenu>().confirm = false; this.gameObject.SetActive(false); } } }
private void Update() { if (InputManager_JHW.AButtonDown()) { if (index == 1) { source.clip = clips[0]; source.Play(); Singletone.Instance.stage = -1; Singletone.Instance.Myskill = new int[] { 0, -1, -1 }; sceneChange.sceneChange("StartNew"); } if (index == 0) { source.clip = clips[1]; source.Play(); main.GetComponent <MainMenu>().confirm = false; this.gameObject.SetActive(false); } } }
private void Update() { //KeyBoard - Enter if (InputManager_JHW.AButtonDown()) { source.Play(); if (11 <= index && index <= 13) { sound = index; for (int i = 0; i < 3; ++i) { Sound[i].SetActive(false); } Sound[sound - 11].SetActive(true); } if (21 <= index && index <= 23) { sound2 = index; for (int i = 0; i < 3; ++i) { Sound2[i].SetActive(false); } Sound2[sound2 - 21].SetActive(true); } if (30 <= index && index <= 33) { grapic = index; for (int i = 0; i < 4; ++i) { Grapic[i].SetActive(false); } Grapic[grapic - 30].SetActive(true); } if (index == 3) { index = sound; } if (index == 4) { index = sound2; } if (index == 0) { index = 3; } if (index == 1) { index = grapic; } if (index == 2) { this.gameObject.SetActive(false); Main.SetActive(true); } } else if (InputManager_JHW.BButtonDown()) { source.Play(); bool CheckB = false; if ((index == 0 || index == 1) && CheckB == false) { index = 2; CheckB = true; } if ((index == 2) && CheckB == false) { index = 0; CheckB = true; } if (index == 3 || index == 4) { index = 0; } if (11 <= index && index <= 13) { index = 3; } if (21 <= index && index <= 23) { index = 4; } if (30 <= index && index <= 33) { index = 1; } } }