Exemple #1
0
    public void SetInputModeInfo(InputManager.InputMode i_mode)
    {
        if (!InputMode)
        {
            return;
        }

        InputMode.text = "[TAB] : Current Mode: " + ((i_mode == InputManager.InputMode.GameMode) ? "Game Mode" : "UI Mode");
    }
    public void UpdateInputMode(InputManager.InputMode mode)
    {
        if (!UIModeLabel)
        {
            return;
        }

        UIModeLabel.text = mode.ToString();
    }
 public void PlaceBuildSite(InputManager.InputMode mode)
 {
     if (canBuild && mode == InputManager.InputMode.BuildMode)
     {
         GameObject buildSite = Instantiate(buildFence);
         buildSite.transform.position = buildPos;
         buildSite.GetComponent <BuildFence>().Initialize(buildArea, gridSize, constructPrefab, worldMap, currentType);
         buildSite.SetActive(true);
     }
 }