public void SetInputModeInfo(InputManager.InputMode i_mode) { if (!InputMode) { return; } InputMode.text = "[TAB] : Current Mode: " + ((i_mode == InputManager.InputMode.GameMode) ? "Game Mode" : "UI Mode"); }
public void UpdateInputMode(InputManager.InputMode mode) { if (!UIModeLabel) { return; } UIModeLabel.text = mode.ToString(); }
public void PlaceBuildSite(InputManager.InputMode mode) { if (canBuild && mode == InputManager.InputMode.BuildMode) { GameObject buildSite = Instantiate(buildFence); buildSite.transform.position = buildPos; buildSite.GetComponent <BuildFence>().Initialize(buildArea, gridSize, constructPrefab, worldMap, currentType); buildSite.SetActive(true); } }