private void ClickRightBtEvent(InputKillVirus.ButtonState val) { if (val == InputKillVirus.ButtonState.DOWN) { return; } if (Time.time - _timeLast < _timeMax) { return; } switch (_buttonState) { case ButtonState.Back: { _buttonState = ButtonState.Restart; ChangeSelectButton(); break; } } if (IGamerProfile.Instance != null) { SoundEffectPlayer.Play("scroll.wav"); } }
private void ClickEnterBtEvent(InputKillVirus.ButtonState val) { if (val == InputKillVirus.ButtonState.DOWN) { return; } switch (_buttonState) { case ButtonState.Restart: { UnityEngine.SceneManagement.SceneManager.LoadScene(VirusGameData.GameScene.game1.ToString()); break; } case ButtonState.Back: { if (IGamerProfile.Instance == null) { UnityEngine.SceneManagement.SceneManager.LoadScene(VirusGameData.GameScene.game1.ToString()); } else { //退回游戏主界面 UnityEngine.SceneManagement.SceneManager.LoadScene(VirusGameData.GameScene.UI.ToString()); } break; } } }
private void ClickEnterBtEvent(InputKillVirus.ButtonState val) { if (val == InputKillVirus.ButtonState.UP) { EventManager.TriggerEvent(new FirstByteClick5DownEvent()); } }
private void ClickEscBtEvent(InputKillVirus.ButtonState val) { if (val == InputKillVirus.ButtonState.DOWN) { return; } ClosePanel(); }
private void ClickEscBtEvent(InputKillVirus.ButtonState val) { if (val == InputKillVirus.ButtonState.UP) { if (_uiMrg.ExitPanel.gameObject.activeInHierarchy == false && VirusPlayer.Invincible == false) { _uiMrg.ExitPanel.Active(); } } }
private void ClickEscBtEvent(InputKillVirus.ButtonState val) { if (val == InputKillVirus.ButtonState.DOWN) { return; } if (IGamerProfile.Instance != null) { SoundEffectPlayer.Play("buttonok.wav"); } }
private void ClickEnterBtEvent(InputKillVirus.ButtonState val) { if (val == InputKillVirus.ButtonState.DOWN) { return; } switch (_buttonState) { case ButtonState.Enter: { int playerCoin = VirusGameDataAdapter.GetTotalCoin(); if (playerCoin >= m_NeedCoin) { //确认复活 RevivePlayer(); SubCoin(); } else { //需要充值 //VirusGameMrg.Instance.m_UIMrg.BuyCoinsPanel.Active(); if (IGamerProfile.Instance != null) { HiddenPanel(); RemoveEvent(); UiGameBuyCoins com = (UiGameBuyCoins)UiSceneUICamera.Instance.CreateAloneScene(UiSceneUICamera.UISceneId.Id_UIGameBuyCoins); com.PlayerBuyCoins(m_NeedCoin); com.AddEvent(CallBackEvent); return; } else { RevivePlayer(); } } UnActive(); break; } case ButtonState.Back: { ClosePanel(); break; } } }
private void ClickRightBtEvent(InputKillVirus.ButtonState val) { switch (val) { case InputKillVirus.ButtonState.DOWN: { EventManager.TriggerEvent(new FirstByteClick2DownEvent()); break; } case InputKillVirus.ButtonState.UP: { EventManager.TriggerEvent(new FirstByteClick2UpEvent()); break; } } }
private void ClickEscBtEvent(InputKillVirus.ButtonState val) { if (val == InputKillVirus.ButtonState.DOWN) { return; } if (IGamerProfile.Instance == null) { UnityEngine.SceneManagement.SceneManager.LoadScene(VirusGameData.GameScene.game1.ToString()); } else { //退回游戏主界面 UnityEngine.SceneManagement.SceneManager.LoadScene(VirusGameData.GameScene.UI.ToString()); } }