public void DeactivateAbility4() { if (InputKeys.isUp(InputKeys.ABL4) && !abilitySlots[3].passive) { abilitySlots[3].Deactivate(); } }
void Unfire() { if (InputKeys.isUp(InputKeys.SHOOT)) { audioManager.StopSound("DarkWeapon"); em.enabled = false; hitbox.enabled = false; firing = false; } }
void Unfire() { if (InputKeys.isUp(InputKeys.SHOOT)) { em.enabled = false; hitbox.enabled = false; if (firing) { firing = false; audioManager.StopSound("Flamethrower1"); audioTimer = timerRate; } } }