/// <summary>
 /// リプレイを始める
 /// </summary>
 public void OnBeginReplay()
 {
     if (InputKeySender.replayMode)
     {
         InputKeySender.replayMode = false;
         SceneManager.LoadScene("TitleScene");
     }
     else
     {
         InputKeySender.replayMode = true;
         InputKeySender.ReplayDataClose();
         SceneManager.LoadScene("BattleScene");
     }
 }
Exemple #2
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 void OnEnable()
 {
     _time = 0f;
     InputKeySender.Add(this);
 }
Exemple #3
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 void OnEnable()
 {
     InputKeySender.Add(this);
     _deltaTime = 1f / UpdateManager.FPS;
 }
 public void Start()
 {
     InputKeySender.Add(this);
 }
Exemple #5
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 void OnEnable()
 {
     InputKeySender.Add(this);
 }