public OwnSceneWindow(InitWindow initWindow, InputFormControler inputControler, ImageControler imageControler)
        {
            InputControler  = inputControler;
            ImageControler  = imageControler;
            this.initWindow = initWindow;

            InitializeComponent();
        }
        public CameraEditWindow(ImageControler imageControler, InputFormControler inputFormControler)
        {
            this.inputFormControler = inputFormControler;
            this.imageControler     = imageControler;

            InitializeComponent();
            SetDataToComponents();
        }
        public CuboidEditWindow(Cuboid cuboid, ImageControler imageControler, InputFormControler inputFormControler)
        {
            this.inputFormControler = inputFormControler;
            this.imageControler     = imageControler;
            this.cuboid             = cuboid;

            InitializeComponent();
            SetDataToComponents();
        }
Exemple #4
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        public SceneEditWindow(InitWindow initWindow, InputFormControler inputControler, ImageControler imageControler)
        {
            InputControler  = inputControler;
            ImageControler  = imageControler;
            this.initWindow = initWindow;

            InitializeComponent();
            SetDataToComponets();
        }
Exemple #5
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 public InitWindow(ImageControler imageControler, InputFormControler inputControler)
 {
     ImageControler = imageControler;
     InputControler = inputControler;
     InitializeComponent();
     canvas2D1.ImageControler     = imageControler;
     canvas2D1.InputFormControler = inputControler;
     BackColor = Color.Brown;
 }
        public SphereEditWindow(Sphere sphere, int light, ImageControler imageControler, InputFormControler inputFormControler)
        {
            this.inputFormControler = inputFormControler;
            this.imageControler     = imageControler;
            this.sphere             = sphere;
            this.light = light;

            InitializeComponent();
            SetDataToComponents();
        }