public static InputFiledDisplay CreateInputTextDisplay(GameObject inputPrefab, RectTransform parent) { GameObject inputAux = GameObject.Instantiate(inputPrefab, parent); InputFiledDisplay inputFiledDisplay = inputAux.GetComponent <InputFiledDisplay>(); return(inputFiledDisplay); }
private void CreateInputUI() { inputFileds = new List <InputFiledDisplay>(); InputFiledDisplay ifdEmail = HelperUI.CreateInputTextDisplay(inputTextPrefab, inputTextParent); ifdEmail.SetDisplay("Enter Email...", OnInputTextChange, INPUTFIELDTYPE.EMAIL); InputFiledDisplay ifdUser = HelperUI.CreateInputTextDisplay(inputTextPrefab, inputTextParent); ifdUser.SetDisplay("Enter User Name...", OnInputTextChange, INPUTFIELDTYPE.USER); InputFiledDisplay ifdPass = HelperUI.CreateInputTextDisplay(inputTextPrefab, inputTextParent); ifdPass.SetDisplay("Enter Password...", OnInputTextChange, INPUTFIELDTYPE.PASS); InputFiledDisplay ifdRepass = HelperUI.CreateInputTextDisplay(inputTextPrefab, inputTextParent); ifdRepass.SetDisplay("Reenter Password...", OnInputTextChange, INPUTFIELDTYPE.REPASS); inputFileds.Add(ifdEmail); inputFileds.Add(ifdUser); inputFileds.Add(ifdPass); inputFileds.Add(ifdRepass); }