/// <summary>
    /// Clicks the send button if on the last input field
    /// </summary>
    /// <param name="clickType"> The enter button ClickType </param>
    public void EnterButtonPressed(ClickType clickType)
    {
        if (clickType != ClickType.Down)
        {
            return;
        }

        if (popupManager.ActivePopupType != typeof(SendAssetPopup))
        {
            return;
        }

        if (InputFieldUtils.GetActiveInputField() == LastSelectableField && okButton.interactable)
        {
            okButton.Press();
        }
        else if (!advancedModeToggle.IsToggledOn)
        {
            simpleModeSelectableFields.MoveToNextSelectable();
        }
        else
        {
            advancedModeSelectableFields.MoveToNextSelectable();
        }
    }
    /// <summary>
    /// Moves to the next input field
    /// </summary>
    /// <param name="clickType"> The tab button ClickType </param>
    public void EnterButtonPressed(ClickType clickType)
    {
        if (clickType != ClickType.Down)
        {
            return;
        }

        if (InputFieldUtils.GetActiveInputField() == password2Field.InputFieldBase && nextButton.interactable)
        {
            nextButton.Press();
        }
        else
        {
            SelectableExtensions.MoveToNextSelectable(inputFields);
        }
    }
Exemple #3
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    /// <summary>
    /// Loads the wallet if the button is enabled.
    /// </summary>
    /// <param name="clickType"> The enter button ClickType </param>
    public void EnterButtonPressed(ClickType clickType)
    {
        if (clickType != ClickType.Down || checkingWallet)
        {
            return;
        }

        if (InputFieldUtils.GetActiveInputField() == LastSelectableField && nextButton.interactable)
        {
            nextButton.Press();
        }
        else
        {
            SelectableFields.MoveToNextSelectable();
        }
    }
Exemple #4
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    /// <summary>
    /// Clicks the send button if on the last input field
    /// </summary>
    /// <param name="clickType"> The enter button ClickType </param>
    public void EnterButtonPressed(ClickType clickType)
    {
        if (clickType != ClickType.Down)
        {
            return;
        }

        if (invalidTokenSection.activeInHierarchy && InputFieldUtils.GetActiveInputField() == decimalsField.InputFieldBase && okButton.interactable)
        {
            okButton.Press();
        }
        else if (invalidTokenSection.activeInHierarchy)
        {
            selectableFields.MoveToNextSelectable();
        }
    }
    public void EnterButtonPressed(ClickType clickType)
    {
        if (clickType != ClickType.Down)
        {
            return;
        }

        Button button = confirmButton.gameObject.activeInHierarchy ? confirmButton : addContactButton;

        if (InputFieldUtils.GetActiveInputField() == inputFields[1] && button.interactable)
        {
            button.Press();
        }
        else
        {
            inputFields.MoveToNextSelectable();
        }
    }
    /// <summary>
    /// Moves to next input field, unless at the last input field, then it presses the button if it is interactable
    /// </summary>
    /// <param name="clickType"> The enter button ClickType </param>
    public void EnterButtonPressed(ClickType clickType)
    {
        if (clickType != ClickType.Down)
        {
            return;
        }

        if (InputFieldUtils.GetActiveInputField() == currentPasswordField.InputFieldBase && nextButton.interactable)
        {
            nextButton.Press();
        }
        else if (InputFieldUtils.GetActiveInputField() == newWalletNameField.InputFieldBase && saveWalletNameButton.interactable)
        {
            saveWalletNameButton.Press();
        }
        else if (InputFieldUtils.GetActiveInputField() == confirmPasswordField.InputFieldBase && savePasswordButton.interactable)
        {
            savePasswordButton.Press();
        }
        else
        {
            selectables.MoveToNextSelectable();
        }
    }