public void LoadGameScene() { int enemies = InputFieldControl.getEnemiesNumber(); if (enemies > 0) { SceneManager.LoadScene("MainScene"); } }
private static void OnRequiredChanged(DependencyObject d, DependencyPropertyChangedEventArgs e){ InputFieldControl ctrl = d as InputFieldControl; // symbol is voided if ((bool)e.NewValue == false) ctrl.RequiredStringSymbol = string.Empty; }