private void Start() { particleSystem = transform.GetComponentInChildren <ParticleSystem>(); eventSubject = GameManager.Instance.inputEventSubject; eventSubject = GameManager.Instance.inputEventSubject; eventSubject.UserInput += OnUserInput; eventSubject.UserInputStop += OnUserInputStop; }
void Awake() { if (Instance == null) { Instance = this; inputEventSubject = new InputEventSubject(); DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
void Start() { eventSubject = GameManager.Instance.inputEventSubject; eventSubject.UserInput += (object source, UserInputEventArgs args) => { print(args.Direction); }; rigidBody.isKinematic = true; }