private void OnDestroy() { if (Instance == this) { Instance = null; } }
public override IList <string> GetColumns() { var safeGetColumns = new Func <string, IList <string> >(nodeId => { if (InputDict.ContainsKey(nodeId)) { return(InputDict[nodeId].GetColumns()); } else { return(new List <string>()); } }); var columnLists = Inputs.Select(i => safeGetColumns(i)); if (columnLists.Any()) { if (IncludeUniqueColumns) { // build a full column list from all inputs return(columnLists.Aggregate((x, y) => new List <string>(new HashSet <string>(x).Union(y)))); } else { // build an intersection of the column lists from all inputs return(columnLists.Aggregate((x, y) => new List <string>(new HashSet <string>(x).Intersect(y)))); } } else { return(new List <string>()); } }
private void Awake() { if (Instance) { Debug.LogWarning("InputDict already in scene. Deleting myself!"); Destroy(this); return; } Instance = this; }
public override IList <string> GetColumnTypes() { if (Inputs.All(i => InputDict.ContainsKey(i))) { var input1 = InputDict[Inputs[0]]; var input2 = InputDict[Inputs[1]]; var result = new List <string>(); result.AddRange(input1.GetColumnTypes().Select(c => c)); result.AddRange(input2.GetColumnTypes().Select(c => c)); return(result); } else { return(new List <string>()); } }
public override IList <string> GetColumnTypes() { if (InputDict.Any()) { var input1 = InputDict[Inputs[0]]; var input1ColTypes = input1.GetColumnTypes(); var newColType = "VARCHAR"; if (!IsDateType(input1ColTypes[InputColumnIndex])) { newColType = input1ColTypes[InputColumnIndex]; } var baseColTypes = new List <string>(); baseColTypes.AddRange(input1ColTypes.Select(ct => ct)); // Copy values baseColTypes.Add(newColType); return(baseColTypes); } return(new List <string>()); }
void Start() { inp = InputDict.Instance; }