private void HandleKeyPress(object sender, KeyPressEventArgs e) { currentScreen.KeyPress(InputConverter.Map(e)); }
private void HandleMouseWheel(object sender, MouseWheelEventArgs e) { currentScreen.MouseWheel(InputConverter.Map(e)); }
private void HandleKeyUp(object sender, KeyboardKeyEventArgs e) { currentScreen.KeyUp(InputConverter.Map(e)); }
private void HandleMouseButtonUp(object sender, MouseButtonEventArgs e) { currentScreen.MouseButtonUp(InputConverter.Map(e)); }