private void Update() { #region TOGGLE PAUSE MENU if (PauseMenu && uiLevels.Count > 0 && currentLevel == 0) { InputController.PlayerInput playerInput = InputController.Instance.playerInput[0]; switch (playerInput.controlMode) { case InputController.ControlsMode.KeyboardMouse: if (playerInput.keyboard.escapeKey.wasPressedThisFrame) { TogglePauseMenu(); } break; case InputController.ControlsMode.Controller: if (playerInput.gamepad.startButton.wasPressedThisFrame || (playerInput.gamepad.buttonEast.wasPressedThisFrame && PauseMenu.activeSelf)) { TogglePauseMenu(); } break; } } #endregion }
private void Update() { InputController.PlayerInput player1Input = InputController.Instance.playerInput[0]; switch (player1Input.controlMode) { case InputController.ControlsMode.KeyboardMouse: if (player1Input.keyboard.spaceKey.wasPressedThisFrame) { Play(); } if (player1Input.keyboard.escapeKey.wasPressedThisFrame) { Back(); } break; case InputController.ControlsMode.Controller: if (player1Input.gamepad.startButton.wasPressedThisFrame) { Play(); } if (player1Input.gamepad.buttonEast.wasPressedThisFrame) { Back(); } break; } if (Keyboard.current.spaceKey.wasPressedThisFrame) { if (InputController.Instance.SetInput(InputController.ControlsMode.KeyboardMouse, 0) == 0) { player1.sprite = keyboardImg; playLabel.sprite = spaceLabel; BImage.gameObject.SetActive(false); escImage.gameObject.SetActive(true); } } if (Keyboard.current.enterKey.wasPressedThisFrame) { if (InputController.Instance.SetInput(InputController.ControlsMode.KeyboardMouse, 1) == 1) { player2.sprite = keyboardImg; } } foreach (Gamepad gamepad in Gamepad.all) { if (gamepad.startButton.wasPressedThisFrame) { int id = InputController.Instance.SetInput(InputController.ControlsMode.Controller, -1, gamepad); switch (id) { case 0: player1.sprite = gamepadImg; escImage.gameObject.SetActive(false); BImage.gameObject.SetActive(true); break; case 1: player2.sprite = gamepadImg; break; } } } }
private void Update() { if (SceneManager.GetActiveScene().name == "MainMenu") { if (Gamepad.current != null && (Gamepad.current.allControls.Any(x => x is ButtonControl && x.IsPressed() && !x.synthetic) || Gamepad.current.leftStick.ReadValue().magnitude >= InputController.idleStickThreshold)) { if (!BBack.activeSelf) { BBack.SetActive(true); escBack.SetActive(false); } } if (Keyboard.current.anyKey.wasPressedThisFrame || Mouse.current.delta.IsActuated(0.2f)) { if (!escBack.activeSelf) { escBack.SetActive(true); BBack.SetActive(false); } } if (Keyboard.current.escapeKey.wasPressedThisFrame) { StartCoroutine(OnBackPressed()); } if (Gamepad.current != null && Gamepad.current.buttonEast.wasPressedThisFrame) { StartCoroutine(OnBackPressed()); } } else { InputController.PlayerInput playerInput = InputController.Instance.playerInput[0]; switch (playerInput.controlMode) { case InputController.ControlsMode.KeyboardMouse: if (BBack.activeSelf) { BBack.SetActive(false); escBack.SetActive(true); } if (playerInput.keyboard.escapeKey.wasPressedThisFrame) { StartCoroutine(OnBackPressed()); } break; case InputController.ControlsMode.Controller: if (escBack.activeSelf) { escBack.SetActive(false); BBack.SetActive(true); } if (playerInput.gamepad.buttonEast.wasPressedThisFrame) { StartCoroutine(OnBackPressed()); } break; } } }
protected override void Update() { float prevPercent = percent; if (isClicked) { percent = (Mouse.current.position.ReadValue().x - rectTransform.position.x) / progressBar.rect.width; percent = Mathf.Floor(percent * 10) / 10; percent = Mathf.Clamp(percent, 0, 1f); if (prevPercent != percent) { OnVolumeChanged(); } } if (currentSelectionState == SelectionState.Selected) { if (volumeTimer > 0f) { volumeTimer -= Time.unscaledDeltaTime; } if (volumeTimer < 0f) { volumeTimer = 0f; } InputController.PlayerInput player1Input = InputController.Instance.playerInput[0]; if (useGenericInputs) { if (Keyboard.current.anyKey.wasPressedThisFrame || Mouse.current.delta.IsActuated(0.2f)) { player1Input.controlMode = InputController.ControlsMode.KeyboardMouse; } if (Gamepad.current != null && (Gamepad.current.allControls.Any(x => x is ButtonControl && x.IsPressed() && !x.synthetic) || Gamepad.current.leftStick.ReadValue().magnitude >= InputController.idleStickThreshold)) { player1Input.controlMode = InputController.ControlsMode.Controller; player1Input.gamepad = Gamepad.current; } } switch (player1Input.controlMode) { case InputController.ControlsMode.KeyboardMouse: break; case InputController.ControlsMode.Controller: Vector2 value = player1Input.gamepad.leftStick.ReadValue(); if (Mathf.Abs(value.x) >= InputController.idleStickThreshold) { if (Mathf.Abs(player1Input.gamepad.leftStick.ReadValueFromPreviousFrame().x) < InputController.idleStickThreshold) { volumeTimer = volumeCD; } if (volumeTimer == 0f) { if (value.x < 0) { percent = (Mathf.Round(percent * 10) - 1) / 10; percent = Mathf.Clamp(percent, 0f, 1f); } else { percent = (Mathf.Round(percent * 10) + 1) / 10; percent = Mathf.Clamp(percent, 0f, 1f); } if (prevPercent != percent) { OnVolumeChanged(); } volumeTimer = volumeSmallCD; } } else { value = Vector2.zero; if (player1Input.gamepad.dpad.left.isPressed) { value -= Vector2.right; } else if (player1Input.gamepad.dpad.right.isPressed) { value += Vector2.right; } if (value.x != 0) { if (player1Input.gamepad.dpad.right.wasPressedThisFrame || player1Input.gamepad.dpad.left.wasPressedThisFrame) { volumeTimer = volumeCD; } if (volumeTimer == 0f) { if (value.x < 0) { percent = (Mathf.Round(percent * 10) - 1) / 10; percent = Mathf.Clamp(percent, 0f, 1f); } else { percent = (Mathf.Round(percent * 10) + 1) / 10; percent = Mathf.Clamp(percent, 0f, 1f); } if (prevPercent != percent) { OnVolumeChanged(); } volumeTimer = volumeSmallCD; } } else { volumeTimer = 0f; } } break; } } base.Update(); }