public void OnClick()
    {
        if (selectedButton != null)
        {
            selectedButton.updateText();
        }

        selectedButton = this;

        if (mKeyText == null)
        {
            mKeyText = GetComponentInChildren <Text>();
        }

        mKeyText.text = "...";
    }
    public void OnClick()
    {
        if (selectedButton != null)
        {
            selectedButton.updateText();
        }

        selectedButton = this;

        if (mKeyText == null)
        {
            mKeyText = GetComponentInChildren<Text>();
        }

        mKeyText.text = "...";
    }
    private void setInput(CustomInput input)
    {
        switch (keyIndex)
        {
            case 0:
                keyMapping.primaryInput = input;
            break;
            case 1:
                keyMapping.secondaryInput = input;
            break;
            case 2:
                keyMapping.thirdInput = input;
            break;
        }

        updateText();

        selectedButton = null;
    }
    private void setInput(CustomInput input)
    {
        switch (keyIndex)
        {
        case 0:
            keyMapping.primaryInput = input;
            break;

        case 1:
            keyMapping.secondaryInput = input;
            break;

        case 2:
            keyMapping.thirdInput = input;
            break;
        }

        updateText();

        selectedButton = null;
    }
Exemple #5
0
    // Use this for initialization
    void Start()
    {
        namesTransform = transform.FindChild("Names");
        keysTransform  = transform.FindChild("Keys");

        float maxNameWidth  = 0;
        float contentHeight = 4;

        ReadOnlyCollection <KeyMapping> keys = InputControl.GetKeys();

        foreach (KeyMapping key in keys)
        {
            #region Key text
            GameObject keyNameText = Instantiate(keyNamePrefab) as GameObject;
            keyNameText.name = key.name;

            RectTransform keyNameTextRectTransform = keyNameText.GetComponent <RectTransform>();

            keyNameTextRectTransform.transform.SetParent(namesTransform);
            keyNameTextRectTransform.anchoredPosition3D = new Vector3(0, 0, 0);
            keyNameTextRectTransform.localScale         = new Vector3(1, 1, 1);

            Text keyText = keyNameText.GetComponentInChildren <Text>();
            keyText.text = key.name;

            float keyNameWidth = keyText.preferredWidth + 8;

            if (keyNameWidth > maxNameWidth)
            {
                maxNameWidth = keyNameWidth;
            }
            #endregion

            #region Key buttons
            GameObject keyButtons = Instantiate(keyButtonsPrefab) as GameObject;
            keyButtons.name = key.name;

            RectTransform keyButtonsRectTransform = keyButtons.GetComponent <RectTransform>();

            keyButtonsRectTransform.transform.SetParent(keysTransform);
            keyButtonsRectTransform.anchoredPosition3D = new Vector3(0, 0, 0);
            keyButtonsRectTransform.localScale         = new Vector3(1, 1, 1);

            for (int i = 0; i < 3; ++i)
            {
                InputControlDemo_KeyButtonScript buttonScript = keyButtons.transform.GetChild(i).GetComponent <InputControlDemo_KeyButtonScript>();

                buttonScript.keyMapping = key;
                buttonScript.keyIndex   = i;

                buttonScript.updateText();
            }
            #endregion

            contentHeight += 28;
        }

        RectTransform namesRectTransform = namesTransform.GetComponent <RectTransform>();
        RectTransform keysRectTransform  = keysTransform.GetComponent <RectTransform>();
        RectTransform rectTransform      = GetComponent <RectTransform>();

        namesRectTransform.offsetMax = new Vector2(maxNameWidth, 0);
        keysRectTransform.offsetMin  = new Vector2(maxNameWidth, 0);
        rectTransform.offsetMin      = new Vector2(0, -contentHeight);
    }