public void OnInputClicked(InputClickedEventData eventData) { Debug.Log(eventData.ToString()); this.transform.position = cursor.transform.position; this.transform.rotation = new Quaternion(0, Camera.main.gameObject.transform.rotation.y, 0, 0) * Quaternion.Euler(0, 180f, 0); ; popup.SetActive(!popup.activeInHierarchy); }