private void Input_OnOpen(object sender, ChannelOpenEventArgs e)
 {
     InputChannel.ReceiveAsync().GetAwaiter();
 }
 private void Input_OnOpen(object sender, ChannelOpenEventArgs e)
 {
     logger?.LogInformation("Input channel open.");
     InputChannel.ReceiveAsync().GetAwaiter();
     logger?.LogDebug("Input channel receiving.");
 }