Exemple #1
0
    void OnAxisUpdate(InputActionEventData data)
    {
        InputButtonType buttonInput = (InputButtonType)System.Enum.Parse(typeof(InputButtonType), data.actionName);
        float           x           = (buttonInput == InputButtonType.Left_Move_Horizontal || buttonInput == InputButtonType.Right_Move_Horizontal) ? data.GetAxis() : 0;
        float           y           = (buttonInput == InputButtonType.Left_Move_Vertical || buttonInput == InputButtonType.Right_Move_Vertical) ? data.GetAxis() : 0;

        Joystic = new Vector2(x, y);
        if (LeftJoystickUsedEvent != null && (x > 0.2f || x < -0.2f || y > 0.2f || y < -0.2f))
        {
            if (Mathf.Abs(Joystic.x) > Mathf.Abs(Joystic.y))
            {
                if (Joystic.x > 0)
                {
                    LeftJoystickUsedEvent(data.playerId, InputDirection.Right);
                }
                else
                {
                    LeftJoystickUsedEvent(data.playerId, InputDirection.Left);
                }
            }
            else
            {
                if (Joystic.y > 0)
                {
                    LeftJoystickUsedEvent(data.playerId, InputDirection.Up);
                }
                else
                {
                    LeftJoystickUsedEvent(data.playerId, InputDirection.Down);
                }
            }
        }
    }
        protected override void OnRunEventInput(InputButtonType eButtonType, GetInputType eGetType)
        {
            if (!TryGetIActorData(out IActorData_Input hDataInput))
            {
                return;
            }

            hDataInput.inputButtonCallback.Run((eButtonType, eGetType), this);
        }
Exemple #3
0
        /// <summary>
        /// Get KeyCode by the section and name of the hotkey.
        /// </summary>
        /// <param name="section">Secion name.</param>
        /// <param name="hotkeyName">Hotkey enum.</param>
        /// <returns></returns>
        public string GetButton(string section, InputButtonType hotkeyName)
        {
            if (!Hotkeys.ContainsKey(section) || !Hotkeys[section].ContainsKey(hotkeyName))
            {
                Debug.unityLogger.LogFormat(LogType.Error, "No KeyCode for hotkey: {0} from the section: {1}!", hotkeyName, section);
                return(string.Empty);
            }

            return(Hotkeys[section][hotkeyName]);
        }
Exemple #4
0
 public bool GetButtonWasPressedLastFrame(InputButtonType buttonPressed)
 {
     foreach (InputButtonType button in buttonsPressedLastFrame)
     {
         if (buttonPressed == button)
         {
             return(true);
         }
     }
     return(false);
 }
Exemple #5
0
 public void UpdateButtonPressed(InputButtonType buttonPressed)
 {
     foreach (InputButtonType button in buttonsPressedLastFrame)
     {
         if (buttonPressed == button)
         {
             return;
         }
     }
     buttonsPressedLastFrame.Add(buttonPressed);
     StartCoroutine(RemoveButtonsPressedLastFrame(buttonPressed));
 }
Exemple #6
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    public bool GetButton(InputButtonType type)
    {
        switch (type)
        {
        case InputButtonType.Down:  return(GetButtonDown());

        case InputButtonType.Stay:  return(GetButton());

        case InputButtonType.Up:    return(GetButtonUp());

        default:    return(false);
        }
    }
Exemple #7
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        protected override void SetHoldingInputData(InputButtonType eButtonType, GetInputType eGetType)
        {
            var eHoldingInput = m_hInputData.m_eHoldingInput;

            if (eGetType == GetInputType.Down)
            {
                AddHoldFlag(eButtonType);
            }
            else if (eGetType == GetInputType.Up)
            {
                RemoveHoldFlag(eButtonType);
            }

            m_hInputData.m_eHoldingInput = eHoldingInput;
        }
Exemple #8
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    public static bool GetButton(string buttonName, InputButtonType type)
    {
        switch (type)
        {
        case InputButtonType.Up:
            return(Input.GetButtonUp(buttonName));

        case InputButtonType.Down:
            return(Input.GetButtonDown(buttonName));

        case InputButtonType.Stay:
            return(Input.GetButton(buttonName));

        default:
            throw new System.Exception("For input enum " + type);
        }
    }
Exemple #9
0
    //Handles input from the player.
    private void Input_OnInputEvent(InputButtonType button, InputEventType inputEvent, int joyID = 0)
    {
        if (!planet.saveData.isAlive)
        {
            return;
        }

        if (inputEvent == InputEventType.Pressed)
        {
            switch (button)
            {
            case InputButtonType.Cancel:
                controller.gui.TogglePauseMenu();
                break;
            }
        }

        if (planet.saveData.isAlive && inputEvent == InputEventType.Continuous && !controller.isPaused)
        {
            switch (button)
            {
            case InputButtonType.MouseLeft:
                Shoot();
                break;
                #region ManualControlls
                //In case we need to controll our planet manually. Comment out planet.MovePlanet() in Update method.

                /*
                 * case InputButtonType.Left:
                 *  planet.MovePlanet(1);
                 *  break;
                 * case InputButtonType.Right:
                 *  planet.MovePlanet(-1);
                 *  break;
                 */
                #endregion
            }
        }
    }
Exemple #10
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        /// <summary>
        /// On press event process.
        /// </summary>
        /// <param name="eButtonType">Input event type.</param>
        /// <param name="bRawValue">Raw value of input.</param>
        /// <returns>Get input type of this input event.</returns>
        protected virtual GetInputType OnPressInput(InputButtonType eButtonType, bool bRawValue)
        {
            if (previousGetType == null)
            {
                previousGetType = new Dictionary <InputButtonType, GetInputType>();
            }

            if (!previousGetType.ContainsKey(eButtonType))
            {
                previousGetType.Add(eButtonType, GetInputType.None);
            }

            var eGetType = previousGetType[eButtonType];

            eGetType = InputUtility.ConvertRawValueToGetType(eGetType, bRawValue);

            RunEventInput(eButtonType, eGetType);

            SetHoldingInputData(eButtonType, eGetType);

            previousGetType[eButtonType] = eGetType;

            return(eGetType);
        }
Exemple #11
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    void OnButtonDown(InputActionEventData data)
    {
        InputButtonType buttonInput = (InputButtonType)System.Enum.Parse(typeof(InputButtonType), data.actionName);

        switch (buttonInput)
        {
        case InputButtonType.A:
            ButtonADownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.B:
            ButtonBDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.X:
            ButtonXDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Y:
            ButtonYDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Left:
            ButtonLeftDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Right:
            ButtonRightDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Up:
            ButtonUpDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Down:
            ButtonDownDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.ZL:
            ButtonZLDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.L:
            ButtonLDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.ZR:
            ButtonZRDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.R:
            ButtonRDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Plus:
            ButtonPlusDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Minus:
            ButtonMinusDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Home:
            ButtonHomeDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Capture:
            ButtonCaptureDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Left_SL:
            ButtonLeftSLDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Right_SL:
            ButtonRightSLDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Left_SR:
            ButtonLeftSRDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Right_SR:
            ButtonRightSRDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Left_Stick:
            ButtonLeftStickDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Right_Stick:
            ButtonRightStickDownEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.KeyboardDown:
            LeftJoystickUsedEvent?.Invoke(data.playerId, InputDirection.Down);
            break;

        case InputButtonType.KeyboardLeft:
            LeftJoystickUsedEvent?.Invoke(data.playerId, InputDirection.Left);
            break;

        case InputButtonType.KeyboardRight:
            LeftJoystickUsedEvent?.Invoke(data.playerId, InputDirection.Right);
            break;

        case InputButtonType.KeyboardUp:
            LeftJoystickUsedEvent?.Invoke(data.playerId, InputDirection.Up);
            break;
        }
    }
Exemple #12
0
 protected abstract void OnRunEventInput(InputButtonType eButtonType, GetInputType eGetType);
Exemple #13
0
 //Buttons event (Keyboard and mouse).
 public void ButtonEvent(InputButtonType button, InputEventType inputEvent, int joyID = 0)
 {
     device = button == InputButtonType.MouseLeft ? InputDevice.Mouse : InputDevice.Keyboard; OnInputEvent?.Invoke(button, inputEvent, joyID);
 }
Exemple #14
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    IEnumerator RemoveButtonsPressedLastFrame(InputButtonType buttonPressed)
    {
        yield return(null);

        buttonsPressedLastFrame.Remove(buttonPressed);
    }
Exemple #15
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 protected override void RunEventInput(InputButtonType eEventType, GetInputType eGetType)
 {
     m_hOnRunEventInput?.Invoke(eEventType, eGetType);
 }
Exemple #16
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 protected virtual void RemoveHoldFlag(InputButtonType eButtonType)
 {
     m_hInputData.m_eHoldingInput &= ~eButtonType;
 }
Exemple #17
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 protected abstract void SetHoldingInputData(InputButtonType eButtonType, GetInputType eGetType);
Exemple #18
0
    void OnButtonPress(InputActionEventData data)
    {
        InputButtonType buttonInput = (InputButtonType)System.Enum.Parse(typeof(InputButtonType), data.actionName);

        switch (buttonInput)
        {
        case InputButtonType.A:
            ButtonAPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.B:
            ButtonBPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.X:
            ButtonXPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Y:
            ButtonYPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Left:
            ButtonLeftPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Right:
            ButtonRightPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Up:
            ButtonUpPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Down:
            ButtonDownPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.ZL:
            ButtonZLPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.L:
            ButtonLPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.ZR:
            ButtonZRPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.R:
            ButtonRPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Plus:
            ButtonPlusPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Minus:
            ButtonMinusPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Home:
            ButtonHomePressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Capture:
            ButtonCapturePressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Left_SL:
            ButtonLeftSLPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Right_SL:
            ButtonRightSLPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Left_SR:
            ButtonLeftSRPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Right_SR:
            ButtonRightSRPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Left_Stick:
            ButtonLeftStickPressedEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Right_Stick:
            ButtonRightStickPressedEvent?.Invoke(data.playerId);
            break;
        }
    }
Exemple #19
0
    void OnButtonUp(InputActionEventData data)
    {
        InputButtonType buttonInput = (InputButtonType)System.Enum.Parse(typeof(InputButtonType), data.actionName);

        if (EventManager.Instance != null)
        {
            EventManager.Instance.UpdateButtonPressed(buttonInput);
        }

        switch (buttonInput)
        {
        case InputButtonType.A:
            ButtonAUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.B:
            ButtonBUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.X:
            ButtonXUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Y:
            ButtonYUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Left:
            ButtonLeftUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Right:
            ButtonRightUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Up:
            ButtonUpUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Down:
            ButtonDownUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.ZL:
            ButtonZLUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.L:
            ButtonLUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.ZR:
            ButtonZRUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.R:
            ButtonRUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Plus:
            ButtonPlusUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Minus:
            ButtonMinusUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Home:
            ButtonHomeUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Capture:
            ButtonCaptureUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Left_SL:
            ButtonLeftSLUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Right_SL:
            ButtonRightSLUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Left_SR:
            ButtonLeftSRUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Right_SR:
            ButtonRightSRUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Left_Stick:
            ButtonLeftStickUpEvent?.Invoke(data.playerId);
            break;

        case InputButtonType.Right_Stick:
            ButtonRightStickUpEvent?.Invoke(data.playerId);
            break;
        }
    }
Exemple #20
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 protected virtual void AddHoldFlag(InputButtonType eButtonType)
 {
     m_hInputData.m_eHoldingInput |= eButtonType;
 }