Exemple #1
0
        ////TODO: make sure 2d doesn't move too far

        public void Process(ref InputAction.ModifierContext context)
        {
            if (context.timerHasExpired)
            {
                context.Cancelled();
                return;
            }

            if (context.isWaiting && !context.controlHasDefaultValue)
            {
                m_TapStartTime = context.time;
                context.SetTimeout(durationOrDefault);
                context.Started();
                return;
            }

            if (context.isStarted && context.controlHasDefaultValue)
            {
                if (context.time - m_TapStartTime <= durationOrDefault)
                {
                    context.Performed();
                }
                else
                {
                    ////REVIEW: does it matter to cancel right after expiration of 'duration' or is it enough to cancel on button up like here?
                    context.Cancelled();
                }
            }
        }
Exemple #2
0
        public void Process(ref InputAction.ModifierContext context)
        {
            if (context.timerHasExpired)
            {
                context.Performed();
                return;
            }

            if (context.isWaiting && !context.controlHasDefaultValue)
            {
                m_TimePressed = context.time;

                context.Started();
                context.SetTimeout(durationOrDefault);

                return;
            }

            ////TODO: need to ignore releases on controls that aren't m_PressedControl
            if (context.isStarted && context.controlHasDefaultValue)
            {
                if (context.time - m_TimePressed >= durationOrDefault)
                {
                    context.Performed();
                }
                else
                {
                    context.Cancelled();
                }
            }
        }