/// <summary>
 /// Creates a new <see cref="ReactionPipelineStage"/> with the specified name and reaction to the specified inputs.
 /// </summary>
 /// <param name="name">The name of the new reaction.</param>
 /// <param name="reaction">The reaction delegate.</param>
 /// <param name="input1">Input number 1.</param>
 /// <param name="input2">Input number 2.</param>
 /// <param name="input3">Input number 3.</param>
 /// <param name="input4">Input number 4.</param>
 /// <param name="input5">Input number 5.</param>
 /// <param name="input6">Input number 6.</param>
 /// <param name="input7">Input number 7.</param>
 /// <param name="reactImmediately">Denotes if the reaction should fire immediately upon construction.</param>
 public ReactionPipelineStage(
     string name,
     Action <TInput1, TInput2, TInput3, TInput4, TInput5, TInput6, TInput7> reaction,
     IPipelineStage <TInput1> input1,
     IPipelineStage <TInput2> input2,
     IPipelineStage <TInput3> input3,
     IPipelineStage <TInput4> input4,
     IPipelineStage <TInput5> input5,
     IPipelineStage <TInput6> input6,
     IPipelineStage <TInput7> input7,
     bool reactImmediately)
 {
     Name     = name ?? throw new ArgumentNullException(nameof(name));
     Reaction = reaction ?? throw new ArgumentNullException(nameof(reaction));
     Input1   = input1 ?? throw new ArgumentNullException(nameof(input1));
     Input2   = input2 ?? throw new ArgumentNullException(nameof(input2));
     Input3   = input3 ?? throw new ArgumentNullException(nameof(input3));
     Input4   = input4 ?? throw new ArgumentNullException(nameof(input4));
     Input5   = input5 ?? throw new ArgumentNullException(nameof(input5));
     Input6   = input6 ?? throw new ArgumentNullException(nameof(input6));
     Input7   = input7 ?? throw new ArgumentNullException(nameof(input7));
     this.AddDependencies(input1, input2, input3, input4, input5, input6, input7);
     if (reactImmediately)
     {
         Reaction(Input1.GetValue(), Input2.GetValue(), Input3.GetValue(), Input4.GetValue(), Input5.GetValue(), Input6.GetValue(), Input7.GetValue());
     }
 }
 public DispatcherReactionPipelineStage(
     string name,
     Action <TInput1, TInput2, TInput3, TInput4, TInput5> reaction,
     Dispatcher dispatcher,
     IPipelineStage <TInput1> input1,
     IPipelineStage <TInput2> input2,
     IPipelineStage <TInput3> input3,
     IPipelineStage <TInput4> input4,
     IPipelineStage <TInput5> input5,
     bool reactImmediately)
 {
     Name       = name ?? throw new ArgumentNullException(nameof(name));
     Reaction   = reaction ?? throw new ArgumentNullException(nameof(reaction));
     Dispatcher = dispatcher ?? throw new ArgumentNullException(nameof(dispatcher));
     Input1     = input1 ?? throw new ArgumentNullException(nameof(input1));
     Input2     = input2 ?? throw new ArgumentNullException(nameof(input2));
     Input3     = input3 ?? throw new ArgumentNullException(nameof(input3));
     Input4     = input4 ?? throw new ArgumentNullException(nameof(input4));
     Input5     = input5 ?? throw new ArgumentNullException(nameof(input5));
     this.AddDependencies(input1, input2, input3, input4, input5);
     if (reactImmediately)
     {
         InvokeReaction(Input1.GetValue(), Input2.GetValue(), Input3.GetValue(), Input4.GetValue(), Input5.GetValue());
     }
 }
 public override void Compute()
 {
     if (Control == null || Control.Value == 0)
     {
         Output.SetValue(Input1.GetValue());
     }
     else
     {
         Output.SetValue(Input2.GetValue());
     }
 }
Exemple #4
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 /// <summary>
 /// Creates a new <see cref="ReactionPipelineStage"/> with the specified name and reaction to the specified inputs.
 /// </summary>
 /// <param name="name">The name of the new reaction.</param>
 /// <param name="reaction">The reaction delegate.</param>
 /// <param name="input1">Input number 1.</param>
 /// <param name="input2">Input number 2.</param>
 /// <param name="reactImmediately">Denotes if the reaction should fire immediately upon construction.</param>
 public ReactionPipelineStage(
     string name,
     Action <TInput1, TInput2> reaction,
     IPipelineStage <TInput1> input1,
     IPipelineStage <TInput2> input2,
     bool reactImmediately)
 {
     Name     = name ?? throw new ArgumentNullException(nameof(name));
     Reaction = reaction ?? throw new ArgumentNullException(nameof(reaction));
     Input1   = input1 ?? throw new ArgumentNullException(nameof(input1));
     Input2   = input2 ?? throw new ArgumentNullException(nameof(input2));
     this.AddDependencies(input1, input2);
     if (reactImmediately)
     {
         Reaction(Input1.GetValue(), Input2.GetValue());
     }
 }
 /// <summary>
 /// Handles invalidation of the operation stage, and reacts as appropriate.
 /// </summary>
 /// <param name="invalidator">The invalidator.</param>
 public void OnInvalidate(IPipelineInvalidator invalidator)
 {
     invalidator.InvalidateAllDependentStages(this);
     Reaction(Input1.GetValue(), Input2.GetValue(), Input3.GetValue(), Input4.GetValue(), Input5.GetValue(), Input6.GetValue(), Input7.GetValue());
 }
Exemple #6
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 private void Update(EvaluationContext context)
 {
     Result.Value = Input1.GetValue(context) + Input2.GetValue(context);
 }
Exemple #7
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        private void Update(EvaluationContext context)
        {
            var str = Input2.GetValue(context);

            Result.Value = str?.ToUpper();
        }