public static bool IsPerfectMaze(InnerMap map) { var copiedInnerMap = map.Clone(); FloodFill(copiedInnerMap); //Make uneven because a maze actually is this size and not an even number var unevenHeight = UnevenHelper.MakeUneven(copiedInnerMap.Height); var unevenWidth = UnevenHelper.MakeUneven(copiedInnerMap.Width); for (int y = 0; y < unevenHeight; y++) { for (int x = 0; x < unevenWidth; x++) { if (copiedInnerMap[x, y] == false) { return(false); } } } return(true); }