Exemple #1
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        public async Task AddDealer(InnerGameModel gameData, int id)
        {
            var dealerDto = new UserDTO()
            {
                GameId = id
            };
            var modelViewToDto = new ModelViewToDTO();
            var dtoToEntities  = new DTOToEntities();

            dealerDto = modelViewToDto.GetDealerDto(gameData, dealerDto);
            await _userRepository.CreateAsync(dtoToEntities.GetDealer(dealerDto));
        }
Exemple #2
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        public int AddGame(InnerGameModel gamedata)
        {
            var gameDto        = new GameDTO();
            var modelViewToDto = new ModelViewToDTO();
            var dtoToEntities  = new DTOToEntities();

            modelViewToDto.GetGameDto(gamedata, gameDto);
            var game = dtoToEntities.GetGame(gameDto);
            int id   = _gameRepository.CreateAndKnowId(game);

            return(id);
        }
Exemple #3
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        public async Task AddBots(InnerGameModel gameData, int id)
        {
            var DtoToEntities = new DTOToEntities();

            for (int i = 0; i < gameData.NameOfBots.Count; i++)
            {
                UserDTO bot = new UserDTO()
                {
                    TypeId = 2,
                    GameId = id
                };
                var modelViewToDto = new ModelViewToDTO();
                bot = modelViewToDto.GetBotDto(gameData.NameOfBots[i], bot);
                var   botEntity = DtoToEntities.GetBot(bot);
                var   task      = _userRepository.CreateAsync(botEntity);
                await task;
            }
        }
Exemple #4
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 public UserDTO GetDealerDto(InnerGameModel innerGameModel, UserDTO userDto)
 {
     userDto.TypeId = 1;
     userDto.Name   = innerGameModel.DealerName;
     return(userDto);
 }
Exemple #5
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 public UserDTO GetPlayerDto(InnerGameModel innerGameModel, UserDTO userDto)
 {
     userDto.TypeId = 3;
     userDto.Name   = innerGameModel.PlayerName;
     return(userDto);
 }
Exemple #6
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 public GameDTO GetGameDto(InnerGameModel innerGameModel, GameDTO gameDto)
 {
     gameDto.NumberOfPlayers = innerGameModel.NumberOfBots + 2;
     return(gameDto);
 }