Exemple #1
0
        public static void Enter(Player player)
        {
            Interface.BasicInterfaceDelegate(player, LineHelpers.PrintLineWithContinue, "The town is vibrant and people are walking around and trading freely but you sense an air of worry.");

            while (true)
            {
                // A simple switch to check what the player wants to do. this could and probably should be just a while loop
                Interface.BasicInterfaceDelegateParams(player, LineHelpers.PrintLine, "Town:", "1. Head West", "2. Enter Inn", "3. Enter Shop.", "4. Check Notice Board", "5. Character Sheet", "6. View Inventory", "7. Save and Quit Game");

                int type = LineHelpers.ReadInputNumber(new int[] { 1, 2, 3, 4, 5, 6, 7 });

                Interface.BasicInterface(player);

                // This is like the game hub and the player can only save here.

                switch (type)
                {
                case 1:
                    Dungeon.Enter(player);
                    break;

                case 2:
                    Inn.Enter(player);
                    break;

                case 3:
                    Shop.Enter(player);
                    break;

                case 4:
                    NoticeBoard.Check(player);
                    break;

                case 5:
                    Sheets.Character(player);
                    break;

                case 6:
                    player.ViewInventory();
                    break;

                default:
                    if (Game.Save(player))
                    {
                        return;
                    }
                    break;
                }
            }
        }