void Start() { spray.Stop(); meshFilter = canvasObject.GetComponent <MeshFilter>(); if (canvasObject == null) { canvasObject = FindObjectOfType <InkCanvas>(); } if (inputManager != null) { inputManager = FindObjectOfType <InputManager>(); } if (hudManager == null) { hudManager = FindObjectOfType <HUDManager>(); } totalTriangles = meshFilter.mesh.triangles.Length / 3; }