public void OneTimeTearDown() { InjectionHookSupport.UnregisterHook(gameobjectArrayInjectionHook); InjectionHookSupport.UnregisterHook(transformAccessArrayInjectionHook); InjectionHookSupport.UnregisterHook(componentArrayInjectionHook); }
public void Init() { InjectionHookSupport.RegisterHook(m_ComponentArrayInjectionHook); InjectionHookSupport.RegisterHook(m_GameObjectArrayInjectionHook); }
public void Cleanup() { InjectionHookSupport.UnregisterHook(m_GameObjectArrayInjectionHook); InjectionHookSupport.RegisterHook(m_ComponentArrayInjectionHook); }
public void Cleanup() { InjectionHookSupport.RegisterHook(m_TransformAccessArrayInjectionHook); InjectionHookSupport.UnregisterHook(m_ComponentArrayInjectionHook); }